Non-Fiction Books:

Ability Machines

What Video Games Mean for Disability
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Paperback / softback
$59.00
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Delivering to:

It should arrive:

  • 9-16 July using International Courier

Description

Video games are both physically and cognitively demanding-so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media.

Author Biography:

Sky LaRell Anderson is Assistant Professor of Digital Media Arts in the Department of Emerging Media at the University of St. Thomas.
Release date NZ
July 2nd, 2024
Audience
  • Professional & Vocational
Illustrations
18 b&w illus.
Pages
232
ISBN-13
9780253070036
Product ID
37939251

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