Non-Fiction Books:

Virtual Reality Games for Rehabilitation

Click to share your rating 0 ratings (0.0/5.0 average) Thanks for your vote!
$415.00
Available from supplier

The item is brand new and in-stock with one of our preferred suppliers. The item will ship from a Mighty Ape warehouse within the timeframe shown.

Usually ships in 3-4 weeks
Free Delivery with Primate
Join Now

Free 14 day free trial, cancel anytime.

Buy Now, Pay Later with:

4 payments of $103.75 with Afterpay Learn more

6 weekly interest-free payments of $69.17 with Laybuy Learn more

Availability

Delivering to:

Estimated arrival:

  • Around 15-25 July using International Courier

Description

This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.

Author Biography:

Eva Brooks, Ph.D., is Professor of IT-based Design, Learning and Innovation, and Director of the research laboratory Xlab – Design, Learning, Innovation at Aalborg University, Denmark and Visiting Professor at Halmstad University, Sweden. She is founder and steering co-chair of the EAI International Conference of Design, Learning & Innovation. Her research has a participatory design focus on social interaction and the use of digital technologies including their implications on play and learning in different learning practices. She has been leading several national and international projects in the area of her research interest. Currently, she is leading a Nordic project on Computational Play in Early Childhood Education. David Brown, Ph.D., is Professor of Interactive Systems for Social Inclusion at Nottingham Trent University and Director of the Computing and Informatics Research Centre and Research Group Leader for Interactive Systems. Heis EU Project Coordinator for several projects concerning accessible game-based learning and multimodal adaptive learning systems for the education and rehabilitation of people with disabilities. Dr. Brown is a member of the International Steering Committee of the International Conference of Disability, Virtual Reality and Associated Technology (ICDVRAT) and Associate Editor for Frontiers: Virtual Reality in Medicine. 
Release date NZ
September 13th, 2023
Audience
  • Professional & Vocational
Contributors
  • Edited by David J. Brown
  • Edited by Eva Brooks
Edition
1st ed. 2023
Illustrations
46 Illustrations, color; 20 Illustrations, black and white; XII, 270 p. 66 illus., 46 illus. in color.
Pages
270
ISBN-13
9781071633694
Product ID
36800559

Customer reviews

Nobody has reviewed this product yet. You could be the first!

Write a Review

Marketplace listings

There are no Marketplace listings available for this product currently.
Already own it? Create a free listing and pay just 9% commission when it sells!

Sell Yours Here

Help & options

Filed under...