Non-Fiction Books:

Understanding Video Games

The Essential Introduction
Click to share your rating 0 ratings (0.0/5.0 average) Thanks for your vote!
$448.00
Available from supplier

The item is brand new and in-stock with one of our preferred suppliers. The item will ship from a Mighty Ape warehouse within the timeframe shown.

Usually ships in 3-4 weeks
Free Delivery with Primate
Join Now

Free 14 day free trial, cancel anytime.

Buy Now, Pay Later with:

4 payments of $112.00 with Afterpay Learn more

6 weekly interest-free payments of $74.67 with Laybuy Learn more

Availability

Delivering to:

Estimated arrival:

  • Around 11-21 June using International Courier

Description

The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.

Author Biography:

Simon Egenfeldt-Nielsen is CEO of Serious Games Interactive and DiBL. He has a PhD from IT-University of Copenhagen in Games and Learning. Previously he worked as an assistant professor at the Center for Computer Games Research at the IT University of Copenhagen. Jonas Heide Smith has a PhD in Games and is Head of Digital at SMK – National Gallery of Denmark where he works on digital cultural heritage. Susana Pajares Tosca is Professor of Media Studies at the University of Southern Denmark. Over the last 20 years, her research has combined aesthetic and media studies approaches to investigating the reception of digital media, with a focus on games, transmedial worlds, and Japanese media mix. She is a founding editor of the journal Gamestudies.
Release date NZ
April 12th, 2024
Audience
  • Tertiary Education (US: College)
Edition
5th edition
Illustrations
11 Tables, black and white; 14 Line drawings, black and white; 60 Halftones, black and white; 74 Illustrations, black and white
Pages
414
ISBN-13
9781032214726
Product ID
38199443

Customer reviews

Nobody has reviewed this product yet. You could be the first!

Write a Review

Marketplace listings

There are no Marketplace listings available for this product currently.
Already own it? Create a free listing and pay just 9% commission when it sells!

Sell Yours Here

Help & options

Filed under...