Non-Fiction Books:

Understanding Machinima

Essays on Filmmaking in Virtual Worlds
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Hardback
$557.00
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Description

In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at Stanford University) and an interview with Isabelle Arvers (machinima artist, trainer, critic, and curator), the collection features wide-ranging discussions addressing machinima not only from diverse theoretical perspectives, but also in its many dimensions as game art, First Nations media art, documentary, and pedagogical tool. Making use of interactive multimedia to enhance the text, each chapter features a QR code which leads to a mobile website cross-referencing with its print text, integrating digital and print content while also taking into account the portability of digital devices in resonance with machinima's mobile digital forms. Exploring the many dimensions of machinima production and reception, Understanding Machinima extends machinima's critical scholarship and debate, underscoring the exciting potential of this emerging media form.

Author Biography

Jenna Ng is Anniversary Research Lecturer in Film and Interactive Media at the University of York, UK. She was previously a Newton Trust/Leverhulme Early Career Fellow at the Centre for Research in the Arts, Social Sciences and Humanities (CRASSH), University of Cambridge, UK.
Release date NZ
September 12th, 2013
Audiences
  • Professional & Vocational
  • Tertiary Education (US: College)
Contributor
  • Edited by Jenna Ng
Country of Publication
United States
Illustrations
15
Imprint
Continuum Publishing Corporation
Pages
296
Publisher
Continuum Publishing Corporation
Dimensions
152x229x28
ISBN-13
9781441140524
Product ID
19217556

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