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Pfeiffer Handbook of Structured Experiences

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Pfeiffer Handbook of Structured Experiences



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The Pfeiffer Handbook of Structured Experiences: Learning Activities for Intact Teams and Workgroups by Jack Gordon
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Learning Activities for Intact Teams and Workgroups includes more than one hundred learning designs that target the growth and development of individuals who work in teams or within a collaborative for a team or an organization. The experiences are organized according to the level of participant involvement, beginning with relatively low-risk activities and progressing to highly involving exercises. The book is further organized into three topical categories: Communication and Trust; Roles and Processes; and Leadership and Decision Making. A must-have resource for corporate trainers and consultants, Learning Activities for Intact Teams and Workgroups * Includes more than 100 ready-to-use training designs with clearly-stated outcomes. * Offers robust and proven instructional-design principles to help create structured experiences. * Contains activities especially suited for learners who work on the same team or for the same organization.

Table of Contents

How to Use This Resource.Introduction.Section I. Communication and Trust.1. The Gift of Happiness: Experiencing Positive Feedback.2. Synonyms: Sharing Perceptions Between Groups.3. News Bulletin: Focusing the Group.4. People on the Job: Expressing Opinions.5. Team Effectiveness: A Team-Building Activity.6. Yearbook: Positive Feedback.7. Sculpturing: An Expression of Feelings.8. Pass It On: Simulating Organizational Communication.9. The Portrait Game: Individual Feedback.10. Mixed Messages: A Communication Experiment.11. Nominations: Analyzing Trust Within a Team.12. The Decent but Pesky Coworker: Developing Contracting Skills.13. Stones, Bands, and Circle: Sociogram Activities.14. Peer Perceptions: A Feedback Experience.15. Lists: A Collection of Consensus Activities.16. Developing Trust: A Leadership Skill.17. Johari Window: An Experience in Self-Disclosure and Feedback.18. Testing: Intergroup Competition.19. Growth Group Values: A Clarification Activity.20. Feedback: Increasing Self-Perceptions.21. I Am, Don't You Think? Zodiac Feedback.22. Dialogue: A Program for Developing Work Relationships.23. Messages: Feedback and Cohesiveness.24. Group Sell: Advertising Group Values.25. Team Mirror: A Feedback Experience.26. The Value Profile: Legitimizing Intergroup Differences.27. Intergroup Meeting: An Image Exchange.28. Twenty-Five Questions: Assessing Team Development.29. Leveling: Giving and Receiving Adverse Feedback.30. Intimacy Program: Developing Personal Relationships.31. Dependency-Intimacy: A Feedback Experience.32. Affirmation of Trust: A Feedback Activity.33. Negotiating Differences: Avoiding Polarization.34. Power and Affection Exchange: Sharing Feelings.35. Territory: Intergroup Negotiation.36. Person Perception: Feedback.37. Team Sociogram: Communication Within a Team.Section II. Roles and Processes.38. Riddles: Intergroup Competition.39. Group-on-Group: A Feedback Experience.40. Headbands: Group Role Expectations.41. Wooden Blocks: A Competition Exercise.42. Group Tasks: A Collection of Activities.43. Sales Puzzle: Information Sharing.44. Team Identity: A Developmental Planning Session.45. Circle in the Square: A Cooperation/Competition Activity.46. Cross-Group Negotiation and Cooperation: Studying Group Dynamics.47. Committee Meeting: Demonstrating Hidden Agendas.48. Self-Interaction Task: Process Observation Guides.49. Slingshots: Studying Group Dynamics.50. Sticky Wickets: Exploring Group Stress.51. Line-Up and Power Inversion: An Experiment.52. Role Nominations: A Feedback Experience.53. Ajax Appliance Corporation: Exploring Conflict-Management Styles.54. Team Development: A TORI Model.55. Towers: An Intergroup Competition.56. Team Self-Evaluations: A Collection of Instruments.57. Organization Structures: Communication Patterns.58. Team Planning: Effects of Differential Information.59. System Problems: A Diagnostic Activity.60. Structures: Intergroup Competition.61. Graphic Analysis: Developing a Team.62. Kerner Report: A Consensus-Seeking Task.63. Kaleidoscope: Team Building Through Role Expansion.64. Tinkertoy Bridge: Intergroup Competition.65. The Company Task Force: Dealing with Disruptive Behavior.66. Lego Bridge: Intergroup Competition.67. Work-Needs Assessment: Achievement, Affiliation, and Power.68. Process Observation: A Guide.69. Team Building: A Feedback Experience.70. Risk Game: Competition and Team Building.71. Pine County: Information Sharing.72. Marbles: A Community Experiment.73. Agenda Setting: A Team-Building Starter.74. Cups: A Power Experience.75. Conflict Resolution: A Collection of Tasks.76. Status-Interaction Study: A Multiple Role Play.77. Roles Impact Feelings: A Role Play.78. Matrix: Balancing Organizational Needs.79. Dimensions of Trust: A Symbolic Expression.80. Toothpicks: An Analysis of Helping Behaviors.81. Spy: An Intergroup Activity.82. Role Clarification: A Team-Building Activity.83. Expressing Anger: A Self-Disclosure Activity.Section III. Leadership and Decision Making.84. Joe Doodlebug: Group Problem Solving.85. Cash Register: Group Decision Making.86. Bricks: Creative Problem Solving.87. Word-Letter: A Problem-Solving Activity.88. Styles of Leadership: A Series of Role Plays.89. Water Jars: Developing Creativity in Problem Solving.90. Leadership Abilities: Constructive Criticism.91. Room 703: Information Sharing.92. Power Caucus: Defining and Negotiating.93. Broken Squares: Nonverbal Problem Solving.94. Occupations: A Consensus-Seeking Task.95. Lutts and Mipps: Group Problem Solving.96. Elm Street Community Church: Third-Party Consultation.97. Ball Game: Controlling and Influencing Communication.98. Letter Occurrence: A Consensus-Seeking Task.99. Hollow Square: A Communications Experiment.100. Model-Building: An Intergroup Competition.101. Penny Pitch: Demonstrating Reinforcement Styles.102. Departmental Dilemma: Shared Decision Making.103. Top Problems: A Consensus-Seeking Task.104. Dividing the Loot: Symbolic Feedback.105. Supervisory Behavior/Aims of Education: Consensus-Seeking Tasks.106. Choosing a Color: A Multiple Role Play.107. Murder One: Information Sharing.108. Consensus Seeking: A Collection of Tasks.109. Dhabi Fehru: An MBO Activity.110. Island Commission: Group Problem Solving.111. Residence Halls: A Consensus-Seeking Task.112. Two Bags Full: Feedback About Managerial Characteristics.113. Vacation Schedule: Group Problem Solving.114. Who Gets Hired? A Male/Female Role Play.115. The Sales Manager's Journey: Group Problem Solving.116. Sharing Perspectives: Exchanging Views on Managerial and Worker Attitudes.117. War Gaming: An Intergroup Competition.118. Tangram: Leadership Dimensions.119. Monetary Investment: Negotiation.120. The Promotion: Value Clarification.121. Power Personalities: An OD Role Play.122. Whom to Choose: Values and Group Decision Making.About the Editor.How to Use the CD-ROM.Pfeiffer Publications Guide.

Author Biography

Jack Gordon served for fifteen years as chief editor of Training Magazine, North America's leading monthly covering workplace training and development. His articles and columns on training subjects have appeared in publications including The Wall Street Journal, San Diego Chronicle, and Minneapolis Star Tribune.
Release date NZ
July 13th, 2004
Country of Publication
United States
Jossey-Bass Inc.,U.S.
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