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Teaching Games and Game Studies in the Literature Classroom

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$384.00
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Description

Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students’ critical thinking skills and intercultural competence through both digital and analog gameful approaches.

Author Biography:

Tison Pugh is Pegasus Professor of English at the University of Central Florida, USA. Lynn Ramey is Professor of French and Director of the Center for Digital Humanities at Vanderbilt University, USA.
Release date NZ
October 20th, 2022
Contributors
  • Edited by Lynn Ramey
  • Edited by Tison Pugh
Pages
256
Audience
  • Tertiary Education (US: College)
Illustrations
10 bw illus
ISBN-13
9781350269712
Product ID
35622980

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