Fast, intuitive and with only 8 cards in your hand each game. Not overwhelming but I have found each time I have played it has required very different strategies. Best at 2.
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Fast, intuitive and with only 8 cards in your hand each game. Not overwhelming but I have found each time I have played it has required very different strategies. Best at 2.
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon… Welcome to the world of Res Arcana!
In it, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory! Designed by Tom Lehmann and richly illustrated by Julien Delval, Res Arcana offers a unique gaming experience!
2–4 alchemical mages vie for control of ancient monuments and Places of Power. As a mage, use your magical essences and items to build artifacts, activate their powers, and command dragons. The mage with the most points wins! Each mage begins with 1 of each essence, 3 artifacts in hand, and 1 magic item. During a round, you’ll collect essences and then do 1 action each turn, until everyone passes. The goal is to have the most points, 10 or more when victory is checked.
Game Contents:
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