2018 UPDATE: The second edition of the game is
improved for CVD (colour blindness) and includes 5 revised cards from the
original version and 6 New Worlds promo homeworlds.
In the card game Race for the Galaxy, players build galactic civilizations by
playing game cards in front of them that represent worlds or technical and
social developments. Some worlds allow players to produce goods, which can be
consumed later to gain either card draws or victory points when the appropriate
technologies are available to them. These are mainly provided by the
developments and worlds that are not able to produce, but the fancier production
worlds also give these bonuses.
At the beginning of each round, players each select, secretly and
simultaneously, one of the seven roles which correspond to the phases in which
the round progresses. By selecting a role, players activate that phase for this
round, giving each player the opportunity to perform that phase's action. For
example, if one player chooses the settle role, each player has the opportunity
to settle one of the planets from their hand. The player who has chosen the
role, however, gets a bonus that applies only to them. But bonuses may also be
acquired through developments, so you must be aware when another player also
takes advantage of your choice of role.
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