Non-Fiction Books:

Race, Culture and the Video Game Industry

A Vicious Circuit
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Paperback / softback
$85.00
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Description

A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined ‘gamer.’ The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this ‘Vicious Circuit’. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond.

Author Biography:

Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, USA. Sam’s research interests include the intersection of racism and economics in the digital games industry.
Release date NZ
April 12th, 2024
Author
Audiences
  • Professional & Vocational
  • Tertiary Education (US: College)
Illustrations
2 Line drawings, black and white; 3 Halftones, black and white; 5 Illustrations, black and white
Pages
158
ISBN-13
9781032398068
Product ID
38281219

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