Non-Fiction Books:

Modelling Puzzles in First Order Logic

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Paperback / softback
$150.00
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Description

Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills. This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles. Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution. This concise and easy-to-follow textbook is a much-needed support tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses.    

Author Biography:

Dr. Adrian Groza is a Professor at the Department of Computer Science at Technical University of Cluj-Napoca. He has been teaching many different topics on Artificial Intelligence (knowledge representation and reasoning, planning, machine learning, natural language processing) to undergraduate students for more than ten years.  
Release date NZ
October 27th, 2021
Author
Audience
  • Professional & Vocational
Edition
1st ed. 2021
Illustrations
93 Illustrations, color; 115 Illustrations, black and white; XV, 338 p. 208 illus., 93 illus. in color.
Pages
338
ISBN-13
9783030625467
Product ID
33953753

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