Non-Fiction Books:

Mathematical Basics of Motion and Deformation in Computer Graphics

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Paperback / softback
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Description

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

Author Biography:

OLM Digital, Inc. Kyushu University University of California, Berkeley
Release date NZ
April 30th, 2017
Audience
  • General (US: Trade)
Contributor
  • Series edited by Brian A. Barsky
Edition
2nd Revised edition
Pages
95
Dimensions
190x235x5
ISBN-13
9781627056977
Product ID
26806362

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