A keythedral is to be built in the middle of Keydom. Each player directs their workers to obtain the necessary building materials. The most successful player will be rewarded with seats of honor in the keythedral, prestige and victory.
In the game, each player starts with five cottages. Each cottage houses a worker. Each turn every worker will try to move into one of the fields adjacent to their cottage in order to gather resources from the land. These resources are required for building the Keythedral.
Problems however are at hand. Firstly, no one is ever quite sure what the building requirements for the next stage of the Keythedral will be until the previous stage is completed. Secondly, once more workers arrive, the fields will become crowded and some of the workers will be idle. Players may choose to fence off some of the fields in order to keep out their opponents' workers. However, the workers are quite partial to the odd tipple and for a couple of barrels of wine they can be persuaded to remove any one of the fences that a player has taken offence to!
Contents: 5 Turn order cards, 50 Worker counters, 29 Octagonal Field tiles, 34 Building tiles, 25 Cottage tiles, 1 Keythedral tile, 2 playing mats, 5 Work Order Markers, 18 law cards, 85 wooden resource cubes, 20 wooden craft cubes, 15 wooden fence markers, 5 player screens, 1 Rules Booklet. Box size approximately 30 x 23 x 8cm
2 - 5 players
Ages 8 & up
Playing time: 90 Minutes
Publisher: Café Games / Pro Ludo
Author: Richard Breese
Artist: Juliet Breese
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