Computers & Internet Books:

iOS 10 Programming Fundamentals with Swift

Sorry, this product is not currently available to order

Here are some other products you might consider...

iOS 10 Programming Fundamentals with Swift

Swift, Xcode, and Cocoa Basics
Click to share your rating 0 ratings (0.0/5.0 average) Thanks for your vote!

Format:

Paperback
Unavailable
Sorry, this product is not currently available to order

Description

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift 3-the latest version of Apple's acclaimed programming language. With this thoroughly updated guide, you'll learn Swift's object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have.Explore Swift's object-oriented concepts: variables and functions, scopes and namespaces, object types and instancesBecome familiar with built-in Swift types such as numbers, strings, ranges, tuples, Optionals, arrays, dictionaries, and setsLearn how to declare, instantiate, and customize Swift object types: enums, structs, and classesDiscover powerful Swift features such as protocols and genericsCatch up on Swift 3 innovations: revised APIs, new Foundation bridged types, and moreTour the lifecycle of an Xcode project from inception to App Store-including Xcode's new automatic code signing and debugging featuresConstruct app interfaces with the nib editor, Interface BuilderUnderstand Cocoa's event-driven model and its major design patterns and featuresFind out how Swift communicates with Cocoa's C and Objective-C APIsOnce you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 10.

Author Biography

Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since. He is the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide, both for O'Reilly & Associates.
Release date NZ
October 7th, 2016
Author
Pages
620
Audience
  • Professional & Vocational
Illustrations
black & white illustrations
Publisher
O'Reilly Media, Inc, USA
Country of Publication
United States
Imprint
O'Reilly Media, Inc, USA
Dimensions
180x233x32
ISBN-13
9781491970072
Product ID
25737885

Customer reviews

Nobody has reviewed this product yet. You could be the first!

Write a Review

Marketplace listings

There are no Marketplace listings available for this product currently.
Already own it? Create a free listing and pay just 9% commission when it sells!

Sell Yours Here

Help & options

Filed under...