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4.3 out of 5 stars Based on 47 Customer Ratings

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"Stunningly Strange"
5 stars"

Folklore is a very strange game. First you'll begin your quest traveling to Doolin, the village of the dead. Then at night you'll go to the pub and that's when it gets very very strange. You see you'll meet these people (things?) called half-lives that stray between the living and dead worlds. One particular one sees you off on a quest and thus the adventure begins.

It's kinda part mystery part strange part RPG part action part adventure another dose of strange and finally part Pokemon. Yes you heard me, part Pokemon. The gameplay is nice with it never feeling repetitive since your always collecting new folks. You see, you attack these creatures in the netherworld called folks and when they're down, they'll have these glowing ‘id's’ above them that you can capture by flicking your controller up which is satisfying and cool. Once a new folk is captured you can use them in battle like a normal attack. You have four slots for folk, each of the face buttons and as you capture more of the same, they'll get stronger and stuff like that. It's quite cool.

The story is not too spectacular but it doesn't really have to be cause the environments you travel through just get weirder and weirder and weirder. The folks do too! It's really actually quite awesome and you'll learn to love this game for all it does. Some folks later on have to be captured certain ways and they are quite creative. You'll learn how to capture them through finding storybook pages which illustrate how to defeat certain folks and the folklore.

The folklore's are massive folk that terrorise their respective worlds and you must destroy them all to ‘save’ the netherworld. These battles are fantastic and really give you the sense of epicness.

Overall a brilliant game, good gameplay and fantastic environments. Hope a sequel comes out!

5 out of 5 people found this review helpful.
"Folklore stands as a inspiring RPG, evolving contempt boundaries"
5 stars"

Do not believe critics on this gem, play it and see for yourself why this game rises to the top of my personal list of favorite games. Folklore has a really inventive way to reclassify its gameplay of capture and collect, focusing on making the folks you collect an extension of you. The graphics are artistically awing as you pass from heaven textures to hell palettes and never seem keen to bore the mind. The story is really the heart of this RPG, and it does not fail with tension, emotion and action all blended into one of the most exciting games I have played in a long time. If you are a story picker with a craving for an amazing adventure, you deserve yourself to pick up this game.

2 out of 2 people found this review helpful.
"Plenty of fun!"
5 stars"
Purchased on Mighty Ape

I'm glad I took the chance to buy this game. The concept is interesting and the use of Sixaxis makes it incredibly fun too! It's a bit like Pokemon in the way that you have to catch their souls and that you have to use them (as well as meet certain criteria) in order to level and obtain new skills. The game-play may not be groundbreaking but the story-line is fantastic and makes up for it!

1 out of 1 people found this review helpful.


Despite being a realist, Keats unhappily finds himself a journalist for a third rate occult magazine. One day Keats receives a phone call from a woman asking for his help.

Through the static Keats hears the word “Doolin”. Sensing something wrong, Keats rushes to the village, but the woman he believes to have called him, is found murdered. He stays on to find out more about this murder. Strange events follow that night, and he travels to the “Netherworld”.

Having lost her mother as a young child, Ellen is prone to dreaming and tends to look away from reality. Strangely, she spends her holidays actively searching England’s countryside for folk stories. She is not so good with people but seems to have a rapport with children and the elderly. One day Ellen receives a letter from the mother she lost as a child, the message proposing a meeting in Doolin. She finds herself in the village at the same time as Keats. Here they wander between “reality” and the 7 Netherworlds, in search of the end to their stories.

  • Journey to seven incredibly vibrant realms, all uniquely designed and tailored to fit their distinct personalities. From the ruins of the Undersea City to the never-ending maze of the Endless Corridor, each destination is different from the next.
  • Inspired by western fairy tales, players interact with or clash against a cast of over 100 originally designed creatures, characters and monsters.
  • Using the SIXAXIS wirelsess controller, the player must battle monsters and literally “shake” them into submission and “yank” their powers from them. The absorbed powers will be used to capture or defeat the monsters that lie ahead.
  • Begin the game as either Keats or Ellen and learn their story and gameplay style. Keats uses traditional direct attacks while Ellen uses strategic methods to trap her enemies. Decisions made in one story line will directly impact the story path of the other.
Re-released on
March 3rd, 2008
Box Dimensions (mm)
All-time sales rank
Top 2000
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