Non-Fiction Books:

Extra Life

Coming Of Age In Cyberspace
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Paperback / softback
$67.00
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Description

Todays digital culture traces its roots to the 1980s, when the first computer generation came of age. These original techno-kids grew up with home-brew programs, secret computer access codes, and arcades where dedicated video gamers fought to extend their play by earning extra life. In that era of gleeful discovery, driven by a sense of adventure and a surge of power, kids found a world they could master, one few grownups could understand. In this fast-paced, real-life tale set in the bedrooms, computer rooms, and video arcades of the 80s, popular media chronicler David S. Bennahum takes readers back to his initiation into this electronic universe, to his discovery of PONG at age five. We follow him from video game addictionhis Bar Mitzvah gift was an Atari 800 with 48K of RAMto his ascent to master programmer with the coveted title of Super User in his high schools computer room. Bennahum reflects on how computers empowered him and his friends to create a world of their own. We see how their geekiness, grounded in roleplaying, iterative thinking, and systems analysis led to a productive, social existencethe extra life they found on the other side of the screen. Hilarious, poignant, and packed with little-known computer lore, Extra Life is a grand digital adventure set against the background of the emerging information age.

Author Biography:

David S. Bennahum is a contributing editor for Wired, Spin, Ligua Franca, and I.D. magazine. He is also the publisher of MEME, and online newsletter on technology and culture. Readers can contact him by email at davidsol@panix.com and view his website at http://www.extralife.org/
Release date NZ
October 8th, 1999
Audience
  • General (US: Trade)
Pages
256
Dimensions
135x203x16
ISBN-13
9780465012367
Product ID
2605341

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