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Euphoria

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Euphoria

Build a Better Dystopia
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"Great theme and mechanics"
5 stars"
Purchased on Mighty Ape

Good combination of theme and mechanics! Workforce become to educated, they realize and leave your dystopia meaning you have less workers. Give the population food or drugs and they love you! Burn priceless artifacts to obtain victory points and choose whether to resist or serve the oppressor or even turn in a friend!

3 out of 3 people found this review helpful.

Description

You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim.

The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.

In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game… or by letting other players unwittingly reach those milestones for you.

Specifics:

Players: 2 – 6
Play Time: 60 – 90 Min

Suitable for ages 13 & up

Release date NZ
June 27th, 2017
Brand
Manufacturer
Series
Number of Players
2-6
Play Time
60-90 minutes
Recommended Age
13 years or over
Board Game Type
Board Game
Board Game Requirement
Base Game
Box Dimensions (mm)
330x75x290
UPC
748252979216
Product ID
26709137

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