Computers & Internet Books:

Digital Interfaces in Situations of Mobility

Cognitive, Artistic, and Game Devices

Format

Hardback

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Digital Interfaces in Situations of Mobility
$67.99
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Description

This book is the result of an international program of conferences and round tables in Paris 1 Sorbonne with participants from Japan, Canada, England, Switzerland, Malta, and France. The participants consider the growing number of artistic, digital, fictional, and game devices that are based on user mobility and interaction through digital interfaces. Through exploration, experimentation, and the creation of alternate reality art devices, questions about the limits between real, virtual, and fictional worlds are discussed. The characteristics of these three worlds and their confrontation with one another require new ways of elaborating and analyzing creations. How do digital interfaces accompany mobility and how is mobility redefining these interfaces? What are the roles of digital interfaces in connecting someone to his or her spatial and social environment? What is the importance of spatial co-construction by several interacting subjects? The book is divided in three parts: 1) Game Devices Game Narrative & Alternate Reality Games, 2) Devices, Medias and Technologies Analyses: Auditory and Movie Spaces; Scientific Issues and Intention Mining in Mobile Environments, 3) Artistic Issues GPS Images, Cognitive and Aesthetic perspectives.

Author Biography

Bernard Guelton develops artworks that question the social, architectural, and urban contexts in which he operates. Mobile works of art and urban games make up new developments that cross-fertilize his research team's works which question the specificities of fiction from the perspectives of artistic and visual practices.
Release date NZ
May 1st, 2017
Contributor
Edited by Bernard Guelton
Pages
188
Illustrations
Illustrations, color
Imprint
Common Ground Publishing
Dimensions
156x234x16
ISBN-13
9781612298528
Product ID
26800737

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