DoA2 follows in the footsteps of its predecessor, which made some relatively impressive steps in the fighting genre. The original DoA used a three-button control system that was very similar to Virtua Fighter 2, but with one major change: the "guard" button was replaced with the "evade" button, which would smack away an opponent's attack. The resulting gameplay resembled a good kung-fu movie, with both aggressors parrying blows back and forth before finally landing a hit. The throwing, striking, and defensive hold systems were balanced like a game of janken, and resulted in fantastic match-ups, even between novice players. This innovation has been carried over to the sequel, with even tighter control, new moves, and a refined evasion system. Instead of just whacking the evade button to reverse any incoming attacks, you need to press evade while holding the stick back, and in a position corresponding to your opponent's attack. This eliminates the endless parrying of the first game when two players would get stuck into a loop, and makes for a much more aggressive game. Parries can also be much more destructive - for example, Tina can launch into a figure-four leg-lock off an opponent's miffed kick.
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