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Cthulhu Gloom

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Cthulhu Gloom

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4.6 out of 5 stars Based on 11 Customer Ratings

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"Interesting"
4 stars"
Purchased on Mighty Ape

Story options can be a bit more tricky to understand (compared to original) unless familiar with Cthulhu, but still has some good playability.

"This game is quick, quirky, and best of all a lot of fun!"
5 stars"
Purchased on Mighty Ape

Games run up to around an hour, and with the way it work, you can think you're winning, only to be taken down a few pegs rather swiftly, which keeps you on your toes. Great game for 2 players, and I'm sure it would be fine with more too. Flavour text is interesting to read, and the cards are of a good quality.

Description

From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed – but whose downfall will be the most entertaining?

Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's des­cription: “While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins.”

As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards:

• Story cards can be in play from the start of the game, and the first player to meet a Story card's conditions – e.g., drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks).

• Transformation cards mutate a character for the remainder of the game, no matter which modifiers might come its way later. What's more, the character's image is replaced with “something hideous and slimy”. You'd expect no less really…

Release date NZ
May 1st, 2012
Age Groups
Character
Manufacturer
Series
Collections
Number of Players
2-5
Play Time
60-90 minutes
Recommended Age
13 years or over
Board Game Type
Card Game
Board Game Requirement
Base Game
Box Dimensions (mm)
139x94x17
ISBN-13
9781589781245
Product ID
20244451

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