Non-Fiction Books:

Creative SEL

Using Hands-On Projects to Boost Social-Emotional Learning
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Paperback / softback
$90.00
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Description

This collection of creative lessons offers ideas for integrating design thinking, literacy and STEAM to drive SEL skills including self-awareness, self-management, mindfulness, responsible decision-making and social awareness. Research shows that creativity can be beneficial for mental health and can help build critical skills such as empathy and introspection, while social-emotional learning (SEL) is an integral part of education and human development. This book bridges these two ideas with a series of creative projects that foster SEL learning by promoting growth mindset, supporting mindfulness, offering ways to cope with anxiety and stress, and encouraging and guiding positive social activism. Opening with an overview of research behind the integration of SEL and creativity, the book then features a variety of lessons based on the above themes, illustrating how to deepen SEL by integrating the arts and STEAM learning in creative and authentic ways. The activities are drawn from the work of the authors and a diverse group of educator contributors to provide engaging, insightful and culturally responsive learning opportunities appropriate for traditional or online/blended learning environments. The book: Highlights a diverse array of educators, innovators and design-thinkers who share their insights on SEL, STEAM and creativity. Offers an accessible and fun approach to teaching SEL, which is critical to education and human development. Guides teachers in implementing the following ISTE Standards for Students: Creative Communicator, Innovative Designer and Knowledge Constructor. This book invites teachers to consider a variety of formats - print and digital, audio, video games and more - and shows how helping students become creators and design-thinkers can foster SEL. Audience: K-12 educators

Author Biography:

Michele Haiken (@teachingfactor) is an English teacher at Rye Middle School in Rye, New York, and an adjunct professor at Manhattanville College in Purchase, New York. She's a frequent speaker and has written or co-written multiple ISTE books, including Creative SEL, New Realms for Writing and Personalized Reading. For Gamify Literacy, Haiken collaborated with a range of game and literacy experts, including top game developers, teachers, librarians and technology coordinators. Mark Gura has been an educator for more than three decades. He works with Touro College, Fordham University and other organizations to promote the use of technology to provide highly motivating, relevant activities for students. Gura is the author of multiple ISTE books, including The Edtech Advocate's Guide to Leading Change in Schools and Make, Learn, Succeed, and is the editor of Teaching Literacy in the Digital Age.
Release date NZ
April 30th, 2023
Audience
  • Professional & Vocational
Pages
175
Dimensions
187x231x17
ISBN-13
9781564849496
Product ID
35693110

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