The Chronicles of Narnia: Prince Caspian: At the end of The Lion, the Witch and the Wardrobe peace was restored to Narnia. Since then troubled times have come to the magical land and the evil King Miraz and his scheming Queen Prunaprismia have brought misery and an army of destruction to the peaceful land. Young Prince Caspian, rightful heir to the throne, vows to save his kingdom. In desperation he blows the magic horn to call up help. Sitting at a railway station in rural England, Peter, Susan, Edmund and Lucy wait for the train back to school. Suddenly there's something in the air - an uneasiness, excitement - and instantly they find themselves in an overgrown forest. Believing in the magic of old Narnia and the power of the mighty lion Aslan, Caspian and the children gather a secret army of fauns, dwarves and talking beasts and together plan to rid Narnia of evil and regain the glories of the Golden Age.
The Chronicles of Narnia: The Voyage of the Dawn Treader: In the magical land of Narnia a quest begins for Edmund and Lucy who, with their horrible cousin Eustace, join King Caspian on a sworn mission to find seven missing Lords of Narnia. Perhaps the call for this reunion has come from the great lion, Aslan, himself. Sailing the unchartered seas aboard the Dawn Treader, King Caspian and the brave mouse Reepicheep dream of travelling to the edge of the eastern world, past all dangers to Aslan's world. The quest becomes a test of bravery for them all as they are led into encounters with sea serpents, dragons, and invisible enemies, onto islands where dreams come true and magicians weave spells of mystery. But can they end the quest and break the final enchantment on the greatest and perhaps their last adventure of all?