Xbox 360 Games:

Child of Eden

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General Audience

Suitable for general audiences.

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4.1 out of 5 stars Based on 18 Customer Ratings

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"Worthy Successor To An All-Time Classic"
4 stars"
Purchased on Mighty Ape

Let's get this out of the way; Child Of Eden is fantastic. It's a brilliant game, breathtakingly beautiful and with an extraordinary design aesthetic. It deserves respect and recognition, and I hope that it achieves the success it deserves.

With that said, it's not quite as good as Rez. I like the music in this more (it's all by Genki Rockets so if you don't like them, you're out of luck), and the visuals are superior, but it's not as inventive as Rez and not as clever. But it's in the changing of one core mechanic that Child of Eden really falls down, and that's the multiplier system. In Rez, you gained points for every enemy locked onto and destroyed. For every subsequent enemy you locked onto before releasing the fire button, your multiplier increased by one, up to a maximum of x8. That meant that if you destroyed eight enemies (worth 100 each) individually you'd get 800 points, but if you chained them all together you'd get 800 points for EACH of them, for a total of 6400 points. This was a great system and introduced a lot of tension into the game–the balance between trying to destroy every enemy and getting as many big chains as possible was excellent.

In Child of Eden, this system has been dropped in favour of a combo multiplier. In order to increase this multiplier, not only do you have to chain together eight enemies before releasing fire, you have to release fire in time with the music's beat. While I appreciate the further integration of gameplay with music, this takes away from the strategy of the game and interrupts the ‘flow’ of things, if you want a high score you have to be constantly aware of the beat. In Rez, there were times when an almost zen-like state was achieved, a rhythm of action that was both satisfying and fun. That's not so much present in Child of Eden.

Another disappointment was the final level. The fifth ‘layer’ of Rez remains one of my favourite levels in any game ever. The fifth stage of Child of Eden amounts to little more than a boss rush, and although the ending is excellent, the lead-up is disappointing.

With all of that said, Child of Eden still delivers an amazing, emotive experience. It's a grand, majestic journey that's well worth taking. I'd love to see more games like this in the future.

Note: I don't have a Kinect, and so played this with the standard Xbox controller. It worked fine, and aside from a few gameplay changes, the ‘feel’ is very similar to Rez. To sum up, you definitely don't need a Kinect to enjoy this game.

1 out of 1 people found this review helpful.
"I love it thanks" Purchased on Mighty Ape

Its the best fun game in years

Description

“This is a game everyone should experience, especially with Kinect.” 8.5/10 – IGN

Child of Eden is the “multi-sensory shooter” that will send players diving into a kaleidoscopic matrix of synchronized music and mind-blowing visuals that will usher forth yet another landmark game experience from the mind of renowned game designer Tetsuya Mizuguchi, its creator.

Features:

  • Multi-sensory effect: A visionary entertainment experience that synchronizes stunning graphics and innovative sound design to electrify the senses. By bringing physics in synergy with spectacular visuals and audio, Child of Eden is creating the next-generation sensory experience.
  • The world of Eden: Coming straight from Tetsuya Mizuguchi's cre­ative mind: a unique, surprising, rich and beautiful world.
  • Controls: Simple and natural. Designed for standard controllers and Kinect for Xbox 360. With no controller required, Kinect for Xbox 360 adds an extra dimension to the experience as the player truly merges into the game. The sensor will detect the player's body movements, allowing for a completely new multi-sensory shooting game experience.

Review by IGN

“…It's rare for me to play a game and feel nothing but happiness, but that's what happened when I stepped in to save Eden. In a way, Child of Eden touched my soul. Yes, that sounds cheesy, but it's true. There's one downside – Child of Eden can be beaten in only a few hours. While this is a fault, there are lots of unlockables and leaderboards to keep people's interest once the campaign is over. This is a game everyone should experience, especially with Kinect.”

IGN RATINGS FOR CHILD OF EDEN (X360)
8.0 Presentation
It can be difficult to select archives with Kinect, but otherwise, the interface is clean and beautiful.
8.5 Graphics
The standard graphics are vibrant and stunning, but there are also fun skins to transform the game into a retro scene or a black and white painting.
10 Sound
The soundtrack is perfect – it's so uplifting that you'll want to do nothing but play the game just to hear more.
8.5 Gameplay
Trying to execute multipliers while keeping enemy projectiles out of your way is no easy task. Child of Eden balances fun and challenging gameplay successfully.
7.5 Lasting Appeal
This game is pretty short, though some will get sucked into leaderboards or unlocking everything. Still, I think everyone will find a reason to return because Child of Eden just makes you feel happy.
8.5
OVERALL
Great
(out of 10)

Release date NZ
June 24th, 2011
Game Platform
  • Xbox 360
Publisher
Box Dimensions (mm)
138x190x15
UPC
3307219930928
Product ID
10097821

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