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Catan: Cities & Knights Expansion

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List price: $135.00

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32.91% of people buy Catan: Cities & Knights Expansion and Catan: Cities & Knights 5-6 Player Extension 5th Edition.

Customer reviews

4.7 out of 5 stars Based on 46 Customer Ratings

5 star
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"A great additon to the original catan"
5 stars"
Purchased on Mighty Ape

This is a great addition to the first board game and it did not take long to learn.

0 out of 1 people found this review helpful.
"Great fun"
5 stars"
Purchased on Mighty Ape

A great addition to the original. its almost a completely different game, much more complicated, and many more changes to make schemes and screw people over! its a lot of fun, and well worth giving it a shot if you love the original.

0 out of 1 people found this review helpful.
"Can't go back to the base game! Best Expansion"
5 stars"
Purchased on Mighty Ape

Adds additional elements to the base Catan game that make it significantly better, but are easy to pick up. Nothing is better than the salt from cutting someone's longest road in half with a knight :)

Description

Flourishing trade brings prosperity to Catan. However, all this wealth also attracts barbarians. The knights of Catan are needed! The expansion can also be combined with “Seafarers” and “Traders & Barbarians.”
Requires the Base Game to play.

About the game
What Is It About?
Cities & Knights – The Barbarian Ship

Use the hexes of the Catan base game to assemble Catan within the provided frame. Each player has just built a settlement and a city, when dark clouds gather over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sail toward the island's shores. There is still enough time to prepare for confronting the intruders, though. The strength of the hostile barbarian army always corresponds to the number of cities on Catan. In order to successfully defend Catan, the knights of all players combined must be at least as strong as the barbarian army.

Cities & Knights – Regular and Strong Knights

Knights are not being used in the form of cards; instead, they are represented by wooden tokens that are placed on free intersections. Each token has an “active” side depicting a black-and-white knight helmet and an “inactive” side depicting a knight helmet in color. A knight can only fight after he is activated; activation costs one grain. After paying said grain, the player turns the knight token over to its active side. Each ring on the token counts as one strength point.
If the knights of all players combined have enough strength points to defeat the barbarian army, the danger is averted for the moment. However, if the Catanian knights are too weak, a city will be raided and downgraded to a settlement.
This unfortunate event always affects the player who contributed the least amount of knight strength. Besides defending Catan, knights can also be used to chase away the robber or to displace another player’s knight.

Cities & Knights – Metropolis with a City Wall

When the players are not busy defending Catan, they are competing for the metropolises, which represent two additional victory points. In order to establish a metropolis (which is placed on top of a city), the players first need to improve their cities.

The construction of city buildings, such as the Library, Market, Abbey, or Town Hall, is indicated on development flip-charts.

Cities & Knights – Commodities

The players pay for city improvements with commodities such as coins, cloth, or books. How do you get commodities? Instead of two resources, cities adjacent to mountains, pasture, and forest hexes produce only one resource but also one commodity derived from the respective type of resource.
With increasing city improvements, the odds become more favorable for players to obtain new progress cards. Cards such as “Mining,” “Irrigation,” or “Building Crane” allow for faster settlement activities. Cards such as “Merchant,” “Merchant Fleet,” “Trade Monopoly,” or “Resource Monopoly” create advantages with regards to trade. On the other hand, one can irritate stronger players with cards such as the “Deserter,” “Spy,” or “Diplomat.”

Get used to a tougher life on Catan – and a longer but also more exciting game. The first player to reach 13 victory points is the winner.

Release date NZ
February 23rd, 2008
Manufacturer code:
3065
Board Game Mechanics
  • Dice Rolling
  • Hand Management
  • Memory
  • Modular Board
  • Network Building
  • Trading
Number of Players
5-6
Play Time
120 minutes
Theme
  • Medieval
Board Game Type
Board Game
Board Game Requirement
Expansion - Requires Base Game
Brand
Manufacturer
Age Groups
Series
Recommended Age
20 years or over
Box Dimensions (mm)
245x83x302
UPC
029877030651
All-time sales rank
Top 1000
Product ID
1592823

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Price
$65.00
+ $5.00 courier
Condition
Used - Like New
Used but in perfect mint condition with all original manuals and packaging.
Seller Details
MightyApe 5 stars Ships from Auckland

Comments: "***Damaged Packaging*** Don't mind a few dents or rips here and there? Then look no further! Will you be the one to give this a home? ""My box is damaged, but I'm okay!"" Unfortunately, we're unable to provide existing manufacturer's warranties for this product due to this products packaging being damaged."MP0683

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