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Catan: Cities & Knights Expansion

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Buy together

16% of people buy Catan: Cities & Knights Expansion and Catan (5th Edition).

Buy together: $141.53

Customer reviews

4.8 out of 5 stars Based on 60 Customer Ratings

5 star
(49)
4 star
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3 star
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"Can't go back to the base game! Best Expansion"
5 stars"
Purchased on Mighty Ape

Adds additional elements to the base Catan game that make it significantly better, but are easy to pick up. Nothing is better than the salt from cutting someone's longest road in half with a knight :)

2 out of 2 people found this review helpful.
"My Favourite Catan Expansion Set"
4 stars"
Purchased on Mighty Ape

Cities and Knights adds some great mechanics and all new strategies to the game. A great way to refresh the experience for veterans.

1 out of 1 people found this review helpful.
"You'll never go back to vanilla...."
5 stars"
Purchased on Mighty Ape

Once you have played this expansion, you won't wanna go back to the original version on its own. It's fantastic!

1 out of 1 people found this review helpful.

Description

This expansion is not a standalone game. Requires the CATAN base game to play.

CATAN: https://www.mightyape.co.nz/…tion/1593782

Flourishing trade brings prosperity to Catan. However, all this wealth also attracts barbarians. The knights of Catan are needed! The expansion can also be combined with CATAN – Seafarers and CATAN – Traders & Barbarians.

Use the hexes of the CATAN base game to assemble Catan inside the provided frame. Each of you has just finished building a settlement and a city, when dark clouds gather over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sail toward the island's shores. There is still enough time to prepare for confronting the intruders, though. The strength of the hostile barbarian army always corresponds to the number of cities on Catan. In order to successfully defend Catan, the knights of all players combined must be at least as strong as the barbarian army.

Knights are not used in the form of cards; instead, they are represented by wooden tokens that are placed on unoccupied intersections.Each token has an “active” side depicting a knight helmet in color and an “inactive” side depicting a black-and-white knight helmet. A knight can only fight after he is activated; activation costs one grain. After paying the grain, you turn the knight token over so that its active side is face up. Each ring on the token counts as one strength point.

If the knights of all players combined have enough strength points to defeat the barbarian army, the danger is averted for the moment. However, if the Catanian knights are too weak, a city will be raided and downgraded to a settlement.

This unfortunate event always affects the player who had the lowest total strength of active knights when the barbarians attacked. Besides defending Catan, knights can also be used to chase away the robber or to displace another player’s knight.

When you are not busy defending Catan, you are competing for the metropolises, which represent two additional victory points. In order to establish a metropolis (which is placed on top of a city), you first need to improve your cities.

The construction of city buildings, such as the Library, Market, Abbey, or Town Hall, is indicated on development flip-charts.

You pay for city improvements with commodities such as coins, cloth, or books. How do you get commodities? Instead of two resources, cities adjacent to mountains, pasture, and forest hexes produce only one resource but also one commodity derived from the respective type of resource.

With increasing city improvements, the odds to obtain new progress cards become more favorable. Cards such as “Mining,” “Irrigation,” or “Building Crane” allow for faster settlement activities. Cards such as “Merchant,” “Merchant Fleet,” “Trade Monopoly,” or “Resource Monopoly” create advantages with regards to trade. On the other hand, you can bother stronger players with cards such as the “Deserter,” “Spy,” or “Diplomat.”

Get used to a tougher life on Catan – and a longer but also more exciting game. The first player to reach 13 victory points is the winner.

The Dice Tower Seal of Approval is a trademark of The Dice Tower, LLC and is used with permission.

Release date NZ
February 23rd, 2008
Manufacturer code:
3065
Publisher
Brand
Manufacturer
Number of Players
3-4
Play Time
90-120 minutes
Recommended Age
12 years or over
Theme
  • Medieval
Board Game Type
Board Game
Board Game Requirement
Expansion - Requires Base Game
Box Dimensions (mm)
245x83x302
UPC
029877030774
All-time sales rank
Top 500
Product ID
1592823

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