PS3 Action Games:

Call of Duty: World at War (Platinum)




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Restricted 16

Restricted to persons 16 years and over.

NOTE: Contains violence.

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5.26% of people buy Call of Duty: World at War (Platinum) and Call of Duty: Ghosts ~ PS3.

Customer reviews

4.3 out of 5 stars Based on 115 Customer Ratings

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"More than just a mod or map pack"
4 stars"

First up, having only joined the CoD band wagon with CoD4: Modern Warfare, I'm not in any position to judge World @ War against any CoD releases other than CoD4.

As everyone I think knows, W@W is built on a modified CoD:MW engine, so in that sense this could be seen as just a new map and weapons pack for CoD4, but it does go beyond that.

The things that made CoD4 so compelling for me – the classes, perks, challenges – are all here. But beyond just adding some new maps and WWII era weapons, Treyarch have added some further tweaks.

For those with weak stomachs, perhaps the single most obvious difference is the graphic nature of the violence in this game. When a Jap Banzai attacks and you time your melee defense, you literally see the whites of your enemies eyes as your knife is planted in his neck. And some weapons seem to be equipped with explosive ammunition, as you often see targets literally explode in a cloud of chunky red mist in your crosshairs.

The game settings appear to allow you turn this graphic embellishment off, although I haven't experimented with those settings to see precisely what affect they may have.

Other changes include tanks and substantial emplacement weapons (AA guns) that can be mounted by the player, although the claims of a destructible environment are a little exaggerated – there are SOME map elements that can be destroyed, but the buildings are – in the main – just as resolutely indestructible as they were in CoD4, but it's still great fun tooling around in a tank.

The challenges have been refined also, especially in the area of weapon challenges, with different weapons having different targets to achieve and different stages of challenge to be completed, presumably according to the relative effectiveness of the weapons themselves – e.g 150 kills may be a much harder target to achieve with a particular weapon than with some other, so in that case the Level III Marksman challenge target may only be 100 kills.

It's also worth mentioning that the multiplayer XP challenges are complemented by single-player, story mode XMB Trophies – they don't add anything to your XP, but still.

Kill streak rewards are essentially the same as those in CoD4, with helicopter gunships – not really appropriate to a WWII shooter – are replaced by packs of attack dogs which are perhaps even more viciously effective than gunships, yet also can be defended against to a degree as the dogs are vulnerable to weapons fire and melee.

The multiplayer maps are very good, being largely based, as with CoD4, on levels encountered during the single player story mode. Some of the maps are IMMENSE – perhaps a little TOO big, as you can often wander around for some time trying to find anyone, friend or foe!

The story mode is the only thing that really lets the game down – the intermingling of both Pacific and European theatre storylines doesn't work as well as the similar mix of SAS/US Marine stories did in CoD4. There seems nothing connecting the two storylines in W@W. But as with CoD4, online multiplayer is what the game is REALLY all about, so some slack has to be cut for the story mode I guess.

Graphically the game is simply awesome and the audio is perhaps even more compelling – certainly the ingame taunts seem less repetitive in the multiplayer games – than CoD4, with lots of nice atmospheric touches, like the air raid siren that accompanies an artillery strike.

Sadly W@W seems to be suffering the same network issues that have affected CoD4 (on PS3) since the 2.5 PS3 firmware update, although so far those issues have not proven anything more than slightly irksome, and Sony are reportedly working on a fix so it should be only a temporary annoyance.

Online performance can be linked to an account on the web site, and once linked you can then view interesting and highly detailed online play statistics via the web site. It might have been nice to have this level of detail available from in game though, or some thought put into improving the stats access and interface, where I find it as frustratingly cumbersome as in CoD4 to keep track of weapons challenge progress, for example.

As I said, I only have CoD4 to compare this to, and I am very happy to have both CoD4 and W@W. I would say it's not possible to rate one higher than the other – the differences are significant enough to make having both worthwhile, but not enough to say that one is better or worse than the other.

And whether W@W compares as well to previous WWII CoD installments or other WWII games, I simply cannot say.

10 out of 11 people found this review helpful.
"Great Fun"
5 stars"
Purchased on Mighty Ape

Call of Duty World at War is definitely a brilliant FPS. It is fun, has gorgeous graphics and all round great action.

But in terms of varied gameplay and other factors, It is certainly no COD4. It is still a very good shooter, but it just doesn't have the magic that #4 had last year.

Still deserving of 5 stars, this game is made by Treyarch, not Infinity Ward, and they have stuck to World War 2, Not so unique… But still great fun.

6 out of 7 people found this review helpful.
"Mean game. Awesome zombies"
5 stars"
Purchased on Mighty Ape

Decent graphics, great selection of ww2 guns, mean s zombies mode. Not too many missions but with coop and online its alright. Overall great game

1 out of 1 people found this review helpful.


Utilizing the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players will employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date.

Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the “No One Fights Alone” mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players will experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively - if players are online with Call of Duty: World at War - they will always gain experience points. Based on a player’s experience rank and rank of the player’s friends, Call of Duty: World at War will scale dynamically to provide a deeper level of challenge.

Building on the Call of Duty 4 engine, Call of Duty: World at War thrusts players into the ruthless and gritty chaos of WWII combat like never been before, and challenges them to band together to survive the most harrowing and climactic battles of WWII that led to the demise of the Axis powers on the European and South Pacific fronts. The title re-defines WWII games by offering an uncensored experience with unique enemies and combat variety, including Kamikaze fighters, ambush attacks, Banzai charges and cunning cover tactics, as well as explosive on-screen action through all new cooperative gameplay.

  • Call of Duty 4 Technology - Built using the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War utilizes a bedrock of technology that delivers jaw-dropping visuals, while empowering players to employ elements like fire to affect the dynamics of the battlefield. Players that attempt to harness the power of new weapons, like the flamethrower, will find themselves capable of burning away environmental elements that give cover to a camouflaged enemy, leaving a charred battlefield - and their foes - in their wake.
  • Coordinated Assault and Support - For the first time in the franchise, Call of Duty: World at War introduces co-op, bringing fresh meaning to the “No One Fights Alone” mantra. Call of Duty: World at War co-op features up to four-players online, or two-player local split-screen, allowing gamers to experience harrowing single-player missions together for greater camaraderie and tactical execution. The title also incorporates traditional multiplayer components such as challenges, rankings and online stats into the co-op campaign for deeper re-playability and advanced gameplay..
  • New Theaters of Operation - Players fight as U.S. Marines and Russian soldiers facing enemies - some new to the Call of Duty franchise - that employ lethal new tactics and know no fear, no mercy, nor the rules of war. Epic conflicts are fought on multiple fronts, playing through the climactic battles of WWII in the grittiest, most chaotic and cinematically intense experience to date.
  • Innovative Multiplayer - Multiplayer builds from the success of Call of Duty delivering a persistent online experience for more squad based interaction. New development with party systems allows an intimacy with squad based combat never before seen in Call of Duty. Combined infantry and vehicle missions add a new dimension to the online warfare and offers more PERK abilities.
  • Cinematic Quality Graphics and Sound - Treyarch’s award-winning sound department returns with effects that add to the already immersive cinematic intensity of the Call of Duty 4: Modern Warfare game engine.
Release date NZ
November 14th, 2008
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All-time sales rank
Top 1000
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John.C 5 stars Ships from Auckland

Comments: Impeccable care for game that still appears brand new, disc plays flawlessly without the need of repair or resurfacing. Includes manual and (if any other) everything else that comes with it inside. (Note: This is the original OG copy not the, "Platnium" copy.)

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