Battleground: Fantasy Warfare is a point-based miniatures game - but without the miniatures. Battleground uses cards rather than painted models to represent your forces. This means a much lower price as well as easier transportation and setup, but don’t be fooled - this is not a “light” war game or a CCG. Battleground is a serious, award-winning wargame that will challenge you at every step, from army design and deployment to tactical maneuvers and command decisions until battle’s end.
What you Get:
Each Battleground army comes in two different decks.
• Army Starters contain eighteen unit cards, a thirty-card Command Deck and two quickstart reference cards, plus the basic rules. This gives you all the cards you need to get started - in play terms, each unit card is the equivalent of a boxed set of miniatures.
• Army Reinforcement decks each contain fifty unit cards - enough for almost any army you can imagine - and the advanced rules. Reinforcement decks also include two unit types not available in that army’s Starter.
THIS LISTING IS FOR A MEN REINFORCEMENTS DECK. Starter deck, and other armies, available separately.
All you need in addition is a flat surface, an opponent, some dice and a couple of dry-erase markers.
Basics of Play:
As the general of a fantasy army of Men or whatever faction you choose, you will muster your forces and command them in battle. You will have an agreed-upon number of points to spend on your army, which will determine the size of the battle. You and your opponent will then take turns deploying your forces on the battlefield. Finally you will give them their orders and the battle begins.
During play you will have a limited number of Command Actions each turn - one for every 500 points available for building your army. These Command Actions represent what you can do as a general. You can spend them to change a unit’s orders or take direct control of a unit for a turn, rally routed units, draw cards that can provide small combat bonuses or to use your special army ability.
Unlike most tabletop wargames where you have complete control over every soldier’s actions, Battleground puts you in the role of a true general. Your troops are loyal and will obey your orders but you can’t be everywhere so you have to spend your resources carefully!
MEN OF HAWKSHOLD:
The Men of Hawkshold are Battleground’s first human army. The Hawks, as they are commonly known, are well-trained and highly disciplined. As General of a Hawk army, you have a broad range of infantry troops at your disposal, ranging from inexpensive (but highly unreliable) peasant mobs to foot knights with sword and shield or two-handed greatswords. Your pikemen are particularly skilled at fighting enemy cavalry and large monsters and your longbowmen are without peer as ranged attackers. You also have the widest range of cavalry units, from lightning-fast scouts to knights in plate mail astride barded warhorses.The Hawk army’s special ability is Bravery - you inspire your troops to fight even when death seems imminent. For one command action you can increase a unit’s courage by three. Bravery lasts until the unit rolls above its base courage during a rout check.
Reinforcement set includes: Advanced Rulebook, Bowmen (5), Great Swordsmen (3), Heavy Infantry (3), Light Cavalry (3), Longbowmen (3), Militia (6), Peasant Mob (5) , Scouts (3), Spearmen (4), Swordsmen (5), Knights (4), Pikemen (6)
ADDITIONAL ARMIES (Orcs, Undead, Elves etc), and Starter Deck for this army, are available separately. Note this is a reinforcement pack - starter deck is required to play.
Select "Battleground", under Product Details, for full range.
2 - 7 players
Ages 10 & up
Playing time: 60 minutes
Publisher: Your Move Games
Author: Bruno Faidutti