The year is 374 AD, the Roman empire has fallen. Players control the migrations of the Germanic tribes to the Roman empire by movng Goths, Teutons, Vandals and other tribes into the Roman provinces. When the Germanic population of a province grows too large, there is conflict. The result of the conflict is a reduction of population, but peace for those tribes that remain. As they migrate the tribes, the players compete to have the greatest influence in the tribes' affairs. At the end of each century, the tribes score points for the players who have had the most influence on their affairs. Naturally, the more successful tribes score more points for their visionary advisors than the weaker tribes. Thus, the winner is the player who has offered the most successful tribes the advantage of his great vision.
Attila is not a war game. It's an abstract 'influence-taking' game, and is a little derivative of games like Aquire, but its fast game and the game will be finished at between 45 minutes to one hour. This is quite and achivement considering what is involved and the time taken to play similarly themed games like El Grande and Risk.
Attila has excellent components: an attractive main board and influence track board, lacquered wooden playing pieces, and attractive cards. It is a clever game and easy to learn. Although it is not as strategic as advanced strategy games, it is fun to play and is more accessible to casual players.
Contents: 54 cards in 6 colors, 120 wooden tribe markers, 35 wooden scoring markers, 10 peace tiles, 15 action tiles, 5 player tiles, 1 game board, 1 influence board, 1 rule booklet, all in a box approximately 33 x 23 x 7 cm.
Finalist Best Family Game Games Magazine 2002
Finalist Best General Strategy Gamers Choice awards 2001
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