Non-Fiction Books:

Aesthetic Theory and the Video Game

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Paperback / softback
$78.00
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Description

This book analyses video games like Grand Theft Auto and Resident Evil as aesthetic objects. Drawing on philosophical theories of art from Kant to Ranciere, it focuses on what games feel like to players and argues that their appeal can only be adequately understood by relating them to developments in contemporary art and recent cultural history. -- .

Author Biography:

Graeme Kirkpatrick is Senior Lecturer in Sociology at the University of Manchester
Release date NZ
August 31st, 2011
Audience
  • Further/Higher Education
Illustrations
Illustrations, black & white
Pages
256
Dimensions
129x198x20
ISBN-13
9780719077180
Product ID
10410592

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