Non-Fiction Books:

A Guide to Designing Curricular Games

How to "Game" the System
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Paperback / softback
$415.00
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Description

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Author Biography:

Dr. Janna Jackson Kellinger is an associate professor at the College of Education and Human Development at University of Massachusetts, Boston. She received her Ph.D. from Boston College with a specialization in curriculum, policy, and school reform. Her publications range from contributed chapters in a variety of books to articles in journals such as Journal of Poverty and Teaching Education. Her first book, Unmasking Identities, explores how queer teachers navigate their profession. 
Release date NZ
July 6th, 2018
Audience
  • Professional & Vocational
Edition
Softcover reprint of the original 1st ed. 2017
Illustrations
18 Illustrations, color; 3 Illustrations, black and white; XI, 349 p. 21 illus., 18 illus. in color.
Pages
349
ISBN-13
9783319825694
Product ID
28329282

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