Ok, so it's a little addictive…
However the combat control is clunky and seems unresponsive. You don't really know if you are controlling the action or if it's just doing its own thing. It brings a new dimension to button mashing: stick mashing – except you actually know when you have triggered something with a button press! Oh, and you can't heal whenever you like as with other RPGs – you have to wait for a health drop.
It can get quite difficult when taking on an abundance of creatures 10 levels above you – but if you utilise the various abilities you have, there are opportunities to escape, but I have died a number of times to larger creatures that i can't ever seem to get away from because I am far too slow. You can dodge, but the hitboxes on enemies and the level terrain are huge, and you often find yourself stuck on some-one/thing which interrupts the move and leads to a rather non-next generation character animation twitch.
The armour designs are awesome, but the creatures are just variations on the same few base models. The customisation is a great element but there are ridiculous amounts of item drops and you have to pause the game to check them out (which is quite slow to do!)
The story looks like it will unfold to be quite interesting, but I don't know if I am prepared to wait until the end of the trilogy to get it – it is unwrapping a little slowly!
Once I work out all the little features, I am sure it will meat at least a few more of my expectations. But at this stage I probably wouldn't recommend it to anyone.