‘The Elder Scrolls III: Morrowind GOTY edition’ is a personal favorite of
mine. While it is certainly and old release, coming into the picture in the
early 21st century, it is not at all an out of date game.
Granted the graphics are fairly poor in comparison to todays standards, but
they are not unrecognizable, and every good gamer knows that the content of the
game and its overall ‘fun-ness’ are what matter most. I started out many
years ago with naught but the original ‘Morrowind’, and instantly I fell in
love with the game, recognizing something that I could easily play for weeks on
end, months, sometimes even.
The storyline is much more complex and interesting than that of the games
sequel, Oblivion, and the variety in quests is certainly refreshing when seen in
comparison with many RPG's, where repetition forces the player to grow weary of
the game after the initial thrill wears off.
But what strikes me overall about this game, even the normal edition, is the
sheer vastness of it! It would take many weeks to discover everything on the
map, even without doing any other quests or exploring them, and there are far
more interesting places to go. There is a huge range of weapons and skills, and
the leveling and attacking systems are simple, and very effective. It is
impossible to complete every single quest in the game, as there are so very many
factions and so many people to find in secluded caverns and little corners of
the map, increasing the amount of fun one can have exploring.
This is a key point, as I am sure we have all found that exploring often
gets dull without a purpose, and with the sure knowledge that nothing different
can happen. Another way in which this problem is effectively solved is through
the use of legendary and Daedric (tricky to spell, and even harder to find)
items. These are scattered all over the world, and can be gained through
exploration or through quests and they all have unique properties of high
bonuses, making them coveted and thus, enjoyable to look for.
There are numerous different factions and guilds, each with their own
storyline and way of ascension through the ranks, as well as the main storyline.
This gives the player a wide variety of options involving gameplay, and the two
expansion packs (Bloodmoon and Tribunal) that are included with this both have
extensive, fun, and unique storylines.
Many different things can occur in Morrowind, and the gamer is guaranteed to
have fun as they find legendary weapons, or commission to have a
house built.
My overall rating: 5 out of 5, and by far better than its sequel, Oblivion.
The only misgiving that I have about this game is the complication of the
logbook, it is quite difficult to look over past quests, and it is quite dull.
Apart from this, I have to say that this is possibly the best game that I have
ever played, and I strongly encourage any readers to do the same.