The next-generation of LMA Manager, the nation's favourite football manager game for consoles, will be the first to kick off the new 2006/2007 season when LMA Manager 2007 launches for PC and the Xbox 360 video game and entertainment system from Microsoft in late September. A PlayStation 2 edition of LMA Manager 2007, with updated stats for the start of the season, will also launch in late September.
LMA Manager 2007 will deliver the series totally compelling world of football to the new formats in massively expanded editions, with teams from over 50 countries to manage or pick transfers from. The game will retain LMA Manager's brilliantly intuitive and user-friendly interface, where every piece of information is no more than a couple of button-presses away, and comes complete with the series trademark visually rewarding presentation.
Designed by Codemasters LMA team, now expanded to include a dedicated PC development group, LMA Manager 2007 utilises a new game and database engine to handle more teams, a Transfer Market system with greater depth for more complex contract negotiations, and a detailed 3D match section that brings the reality and pressures of match day alive.
LMA Manager's pioneering use of a 3D match has become a defining game element for the series legions of players. Now, the game's enhanced visual engine will make full use of next-generation rendering systems, adding normal mapping, parallax mapping, and realistic lighting effects for even more detail that really brings match day home. The Xbox 360 edition of the game also plays out in glorious widescreen, giving you an even better view of the action.
Seeing your team play out your tactics in detail enables you to make instant decisions based on their play at that very moment, rather than continually referencing a page of stats or blobs floating around a screen.
Plus, the matches are run in real-time, meaning results aren't fixed before the whistle blows; it's about how you react as the game unfolds that can make or break the result. Do you sit back and try to defend a one-nil lead, or do you go all out for the second goal, but risk being hit on the counter-attack? These are the decisions that, for a manager, can make the difference between winning the league and getting the sack.
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