This work looks at the opportunities that computers and digital technology can provide for artists, educators and other cultural workers. It examines the likely effects of incorporating digital technologies into the arts: on the means of production; on the means of distribution; and on the creative imagination itself. It defines the arts as being any creative activity which is intended to entertain, provide pleasure, stimulate emotion or provoke thought. There are examples of current work from performance pieces making use of computers, to hypertext and so-called expanded books, to Web-sites and on-line soap operas.
Table of Contents
Tools and protocols: computers and computing; media and multimedia; the nature of multimedia; computers and protocol; performance and MIDI; text and the Internet; hypertext and the web; the road to nowhere. Footprints in the sand: prefabricated melody; musically alive environments; the composer dances; sculpting in No-D; painting by numbers; creative experiences in virtual galleries; digital experiences in the real world; bits of language; no paper please, we're digital; a screen is not a page; learning digitally. Digital creativity: state of the art; the information dirt-track; build it and they will come; the world tomorrow.