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Neverwinter Nights

General Audience
Suitable for general audiences.
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Customer reviews

1 out of 1 people found this review helpful:
Review by John on 4th December, 2006
5 stars "Simply Fantastic"

NWN's original release brought D&D 3rd Edition rules to CRPGs – The 4 BG & 2 IWD games had previously used variants of AD&D 2nd Edition – and as such it therefore brought some radically different approaches to game play and character generation. Like many CRPGs it initially had numerous bugs, but these were regularly acted on by Bioware who have supported the product consistently and efficiently. Not all bugs have been resolved but the ones that remain are minor and there is plenty of community support to customise and patch these with free scripts and hak packs.

Two additional expansion packs (Shadows of Undrentide & Hordes of the Underdark) mean the game programming has been greatly expanded (in all areas) and the depth of play, the ability to become immersed, is excellent. With extensive online, multiplayer, & DM capability (compare NWN2 which is initially weak in this area) there are thousands of hours of satisfying play from replaying the Official Campaign, downloading 6 ‘premium’ and unlimited free modules from the internet. And that’s before you even look at the toolset to start writing your own modules; or joining an online game! This is a true game of infinite possibilities.

If you are considering NWN or NWN2 I strongly suggest NWN over the latter at this time (i.e. prior to mid-2007). In fact I suggest you consider the Platinum Edition which includes the 2 expansion packs mentioned above (the Diamond edition includes 3 of the 6 ‘premium’ modules including 2 recommended ones). Although the graphics are a little dated now the overall game play is very compelling and you will get excellent value for money in the long-term. The original NWN (Neverwinter Nights) will always have a special place alongside Baldur's Gate I & II in the CRPG Hall of Fame…

1 out of 2 people found this review helpful:
Review by Robert on 1st June, 2010
5 stars "A classic RPG"

As an amateur game designer the Aurora Toolset in this game is extremely powerful and iam currently using it to construct a game to submit to Bioware in the hope of working for them

Review by Shay on 29th January, 2015
4 stars "Still amazing, maybe more than ever"

Such an amazing game, and the little updates make a good difference. Could play this and Baldurs Gate 2 for years :)

Review by Ian on 9th February, 2014
4 stars "Expansive retro RPG gaming"

Can be a tough one to get working even on an old XP system but does the job well once you get there. NWN still has a great community with loads of goodies online to add to the mix. Plenty of play time beckons :-)

Review by Simeon on 26th March, 2005
5 stars "Awesome!!"

Great game, i am really enjoying its ability for replay value, could play it for years, the multiplayer makes it a great buy.



Re-released on
June 22nd, 2003
Box Dimensions (mm)
140x195 x15
All-time sales rank
Top 1000
Buy this and earn 120 Banana Points
Product ID


Neverwinter Nights is a new Advanced Dungeons & Dragons roleplaying game from BioWare, the developers of Baldur's Gate. Neverwinter Nights has not only been designed specifically for the online, multiplayer environment and the latest in 3D technology but it also allows you to experience all the magic of pen-and-paper Dungeon-Mastering on your home computer. Using Neverwinter Nights' powerful and user-friendly Solstice Toolset, you can create and populate entire new modular worlds and stories for others to adventure in. Even better, enter a multiplayer module as a Dungeon Master (DM) and you can alter the plot, possess characters, and manage combat from behind the scenes, all in real-time.

While Neverwinter Nights is a multiplayer online game, this is not the same as a massively multiplayer, persistent online world such as Ultima Online or EverQuest.

Neverwinter Nights has modeled its gameplay on the rich experience of pen-and-paper roleplaying: a small group of adventurers huddling around a table as their Dungeon Master weaves them into a tale of suspense, intrigue, and great daring.

With this goal in mind, Bioware has chosen to tell the Neverwinter Nights story through a series of self-contained, tightly crafted modules, each of them representing an evening's play. These modules are not linked into a linear chain, like beads along a string. Instead, they have been grouped into four clusters or 'environments.' Within each environment, you are free to play whichever modules you want, whenever you want, and in whatever order. If a bunch of friends are getting together to play 'The Bloodsail Conspiracy' module, go join them. Or if you've been wanting to try the 'Of Sons and Fathers' module instead, give it a shot.

Neither module is required to complete the story but each will give you different insights into the plot and may have an impact on how charactersrespond to you later in the game. Once you have completed enough modules within the environment, a special Hub Module will become available to you. This Hub Module serves as a portal between environments and completing it opens up a new cluster of modules for you to choose from.

Many people believe that multiplayer gaming and a strong focus on story exist at opposite ends of a spectrum. Yet Neverwinter Nights features a recurring cast of complex and memorable characters in an epic story that's rich with hopes, deceptions, and trials of faith. At the same time, our entire tale has been built from the ground up to provide an unsurpassable multiplayer experience. In Neverwinter, you get the best of both possible worlds.

System Requirements:

Pentium II 450 MHz or AMD K6 450 MHz; Windows 95/98/ME/2000SP2/XP; 96 MB RAM; DirectX 8.1. 16 MB TNT2-class OpenGL 1.2 compliant video card; DirectX certified sound card; 56k modem, IPX or TCP/IP via LAN or Internet for multiplayer

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