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3D Modeling

Digital Sculpting, Texture, and Topology
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  • 3D Modeling by Ken Cope
  • 3D Modeling by Ken Cope
$147.00
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  • 12-19 January using International Courier

Description

3D modelers use Maya in pipelines for animation, video game, VR/AR. Maya's integration with Mudbox complements general strengths, but professionals turn to specialized tools, including Photoshop, Quixel, 3D-Coat, and Allegorithmic. You will learn how to import/export in various formats, generate and refine models with polygonal geometry, digital sculpting, and textures. Tutorials demonstrate the use of individual photos to generate textures and shading networks, multiple photos to create 3D reference models, and how to use an XBox Kinect for an artist mirror and 3D scanner. This book guides the creation of simple props and environments, from cartoon characters to more realistic humans. Key Features Transforms geometric detail into textures (and vice versa) with clean, easy to rig and animate topology is emphasized, for both pre-rendered images and real-time. Integrates workflow extremes between Maya's low poly cages and the ultra-dense meshes typical of Mudbox; additional applications for generating textures and shaders are also explored, including tools from texture painting suites Allegorithmic and Quixel. Demonstrates low-cost but powerful methods for scanning facial expressions and objects for 3D reference material (123D Catch and Skanext), along with applications for refining models and textures (marmoset), showcasing them (Sketchfab), or interacting with them in real-time for games games or VR (Unity) Extensive exercises are selected to emphasize objectives.

Author Biography:

Ken Cope is a classically-trained 2D and 3D animator whose work has appeared in television, feature films, theme park attractions, and games. Apprenticing at Don Bluth Studios (on "NIMH") and Filmation (He-Man and She-Ra), Ken applied CG techniques to traditional production, flying 3D vehicles for "Bravestarr." Ken worked for CG pioneers Brad DeGraf and Michael Wahrman, building 3D environments for ride films, and developing facial animation techniques, showcased as the face of "Cain" in the film "Robocop II." After working at Walt Disney Feature Animation for Andreas Deja, on "Mickey's Prince and the Pauper" and "Beauty and the Beast," Ken moved to Imagineering Labs to create 3D versions of characters from "Aladdin" for their Virtual Reality Magic Carpet Ride. Ken has trained teams animating for everything from the N64 to the XBox. Ken has taught the principles of animation and digital tools for artists in Bay Area schools since 1999.
Release date NZ
January 5th, 2026
Author
Pages
416
Audience
  • Professional & Vocational
Illustrations
48 Illustrations, color
ISBN-13
9781498781787
Product ID
26785058

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