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3D Asset Creating Pipeline Using Maya and Mudbox

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  • 3D Asset Creating Pipeline Using Maya and Mudbox by Andrew Sanders
  • 3D Asset Creating Pipeline Using Maya and Mudbox by Andrew Sanders
$178.00
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It should arrive:

  • 12-19 January using International Courier

Description

This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods including: inserting edges, extruding, deforming and input modification. Also included is improving topology, creating UV layouts, digital sculpting techniques, subdivision and raycasting methods of map extraction. Final sections cover complete creation of a custom skeleton with all controls and driver/driven keys, animation, motion paths and final rendering. Designed to introduce readers to a wide variety of industry leading techniques that are used both in games and cinema. Concepts in this book are the same used in major companies everywhere. Key Features Learn how to create interesting models from primitive shapes in an easy-to-follow, class-room tested, consistent method. Explore all the major requirements to creating highly detailed models. Use industry standard tools for modeling and rigging animation. Included are key chapter objectives fro students and supplemental objectives for instructors to modify. Each lesson builds on the prior lessons so there is constant reinforcement while moving forward, including examples for each lesson available from each save point.

Author Biography:

Andrew Sanders graduated from Wayne Community College in Goldsboro, NC with a degree in Simulation and Game Design. He has interned at Figure 8 Technologies as a game programmer and has also worked at Epic Games in the Engine Quality Assurance department before returning to Wanye Community College to teach Level Design and 3D Modeling/Animation. The techniques used in his books were designed from the methods observed at Epic, along with subsequent Podcasts, videos, and teaching. Andrew is the author of An Introduction to Unreal Engine 4, published by CRC Press/A K Peters.
Release date NZ
January 5th, 2026
Pages
552
Audiences
  • General (US: Trade)
  • Tertiary Education (US: College)
Illustrations
75 Illustrations, color
ISBN-13
9781498787673
Product ID
27880747

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