This is not a review rather an impression regarding playing the game for a day or so. Little King Story contains no motion controls, no use of the pointer, no online, no mulitplayer, no mini-games, no highscores, no cars, no guns, and no bouncing boobs. These are not faults and seem to reflect the confidence placed with the content, story and design of the piece, perhaps the biggest fault of this game will be it will not be seen by many people, it will be dismissed by those who see the awkward and forgettable title, perhaps the 7+ age rating will drop a few more out, the cartoon assemblage of Japanese and western will exclude and confuse many tastes, the lack of Mario in the title and any advertising will drop it from the shelves after one week and this is a symptom of Nintendo's daunting AAA title dominance.
Little King Story manages to entangle aspects of Pikmin (control, battle system, subsequent guilt of landscape acquisition and character death), Harvest Moon (creation of buildings,managment of resources, NPC character emotions such as hate, desire, love), Animal Crossing (day/night duration, absurd and delightful character design) Chibi-Robo (superb subtly in writing and timing). This is a sophisticated game and its exceptional designers know how to slowly reveal the game to you, it never adds pointless fetch quests or grinding as a way of padding out the game length, simply playing and exploring is rewarded by its wonderfully curious and cliche free scenery. This is a game that will be scarce and attract high prices on eBay over time, it will be lovingly discussed by game critics and unsuccessfully mimicked by designers for many years, if you give Little King's Story one chance it will hook you in with its humble and understated introduction.
But that's just my opinion after a day.