Technical: There is so much saving and loading in the game it feels like
I\'ve gone back to the days of games on floppy disk. Whenever you leave a system
to go to the galactic map, the game spends a noticable amount of time loading,
as it does when you return to a system after passing through a gate. Every time
you leave an encounter (or exit your inventory/group/ship/quest/etc) screen,
the game saves, again taking a noticable amount of time. Overall the game play
is interrupted far too often to make it feel comfortable.
Mechanics: The new puzzle mechanic is interesting and takes some time to get
used to. After getting a hold on how it works, I was still often feeling
frustrated with the game since it feels like it often works more off chance than
skill. The freedom of movement from the hexagonal gems often results in quite
long chains of matching, and the longer the chain, the higher the effect of the
matched gems. This means that in tough battles it\'s quite possible to have
your ship be destroyed in just a couple of lucky chains by the opponent (thus
the frustration).
Overall the game mechanics have a steep learning curve, and the documentation
in the manual is pretty much nonexistant, leaving most of the learning to come
from trial and error.
Difficulty: Apart from the mechanics of the puzzle game, at the stage where
I am in the game, the difficulty seems wildly varied. Hacking gates and
defeating random enemies is quite easy, defeating story enemies and successfully
mining asteroids is quite difficult (in the case of one story enemy we\'re
talking about two hours of repeating the fight until I got enough lucky breaks
on the gem board to defeat it due to a disparity in item/ability level).