Details
Release date NZ
June 10th, 2011
Developer
Publisher
Brand
All-time sales rank
Top 500
Buy this and earn
420 Banana Points
Product ID
8450296
Description
Put on your shades and prepare to step into the boots of Duke Nukem, whose legend has reached epic proportions in the years since his last adventure. The alien hordes are invading and only Duke can save the world. Pig cops, alien shrink rays and enormous alien bosses can’t stop our hero from accomplishing his one and only goal: to save the world, save the babes and to be a bad-ass while doing it. The King arrives with an arsenal of over-the-top weapons, non-stop action, and unprecedented levels of interactivity. Duke Nukem was and will forever be immortalized in gaming history; this is his legend.
Features:
Features:
- Return of the King of All Shooters: He’s back, baby! The King of All Shooters returns in an explosive and action packed shooter that puts pedal to the metal and tongue firmly in cheek, among other places. Kick ass from the Vegas Strip to the Hoover Dam all while serenading your ears with your favorite Duke-isms.
- Interact With the World, the Duke Way: Experience a fully interactive and immersive look into Duke’s world. Shoot hoops, lift weights, read adult magazines, draw crude messages on white boards or ogle one of the many beautiful women that populate Duke’s life; that is if you can pull yourself away long enough from kicking ass and taking names.
- Kick-Ass Arsenal Puts the F-U Into Fun: Obliterate enemies in style while giving them the Duke Nukem one finger salute. Prepare to shoot enemies in the face with a bad-ass assortment of shotguns, RPGs, pipe bombs and other trademark Duke Nukem tools of destruction. That’s going to leave a mess!
System Requirements:
OS: Windows XP/Vista/7
Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 @ 2.0 Ghz
Memory: 1 Gb
Hard Disk Space: 10 Gb free
Video Memory: 256 MB
Video Card: nVidia GeForce 7600 / ATI Radeon HD 2600
Sound Card: DirectX Compatible
OTHER REQUIREMENTS & SUPPORTS: Initial installations required (included with the game) are Microsoft DirectX, Visual C++ 2005 Redistributable (ATL), Visual C++ 2008 Redistributable, and AMD Dual Core Optimizer. (AMD optimizer required only for specific AMD processors to run the game correctly, but installs for all of them.)
OTHER REQUIREMENTS & SUPPORTS: Does not support Windows XP 64
OS: Windows XP/Vista/7
Processor: Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 @ 2.6 Ghz
Memory: 2GB
Hard Disk Space: 10 Gb free
Video Memory: 512 MB
Video Card: nVidia GeForce 8800 GTS / ATI Radeon HD 3850
Sound Card: DirectX Compatible
OTHER REQUIREMENTS & SUPPORTS: Initial installations required (included with the game) are Microsoft DirectX, Visual C++ 2005 Redistributable (ATL), Visual C++ 2008 Redistributable, and AMD Dual Core Optimizer. (AMD optimizer required only for specific AMD processors to run the game correctly, but installs for all of them.)
*Requires a permanent internet connection to play
Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 @ 2.0 Ghz
Memory: 1 Gb
Hard Disk Space: 10 Gb free
Video Memory: 256 MB
Video Card: nVidia GeForce 7600 / ATI Radeon HD 2600
Sound Card: DirectX Compatible
OTHER REQUIREMENTS & SUPPORTS: Initial installations required (included with the game) are Microsoft DirectX, Visual C++ 2005 Redistributable (ATL), Visual C++ 2008 Redistributable, and AMD Dual Core Optimizer. (AMD optimizer required only for specific AMD processors to run the game correctly, but installs for all of them.)
OTHER REQUIREMENTS & SUPPORTS: Does not support Windows XP 64
OS: Windows XP/Vista/7
Processor: Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 @ 2.6 Ghz
Memory: 2GB
Hard Disk Space: 10 Gb free
Video Memory: 512 MB
Video Card: nVidia GeForce 8800 GTS / ATI Radeon HD 3850
Sound Card: DirectX Compatible
OTHER REQUIREMENTS & SUPPORTS: Initial installations required (included with the game) are Microsoft DirectX, Visual C++ 2005 Redistributable (ATL), Visual C++ 2008 Redistributable, and AMD Dual Core Optimizer. (AMD optimizer required only for specific AMD processors to run the game correctly, but installs for all of them.)
*Requires a permanent internet connection to play
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Oh my. It's… It's here. He's here! I… I think I need a moment.
The Duke is back!
This has to be one of the most momentous events in recent gaming history. People, this is no ordinary game, this is one of the most anticipated games ever made. It has been in development for 14 YEARS.
That is not a typo. A decade and a half. Almost.
It started development in 1997, as a sequel to the much acclaimed and popular Duke Nukem 3D, a DOOM-Style (Build Engine) based 3D game with a protagonist “a combo of John Wayne, Clint Eastwood, and Arnold Schwarzenegger”. Full of slapstick, over the top macho-man, and altogether up-to-11 awesomeness.
It was wildly popular. It was pure, bottled fun.
This sequel has changed engine three times. The development team has been downsized and changed twice. It has burned through all the money the original developers made with Duke Nukem 3D and all their other titles (over 20 million US$), it has been long considered the quintessential example of vaporware – software that was promised but never released.
And it wasn't just naiveté on our part and that of the gaming press. More than just words and promises, over the years the developers have shown tech demos at gaming events that showed the game not only progressing, but being awesome. The reason it was always so awesome (and why always seemed too far from completion) was George Broussard, who was never happy with the game and always wanted more and more stuff added. There was an ongoing joke inside the studio of having a prize for whoever could come up with something to distract Broussard long enough to prevent him from playing new games, because every time he saw something cool he ordered the team to add something similar to their own game.
In 1998, they showed Duke fighting aliens and shooting from the back of moving vehicles – very impressive at the time, and we all loved it, critics included. In 2001 another E3 Expo showed Duke walking through an impressively interactive environment and life-like protagonists in what seemed to be Las Vegas, and the hype went up again because it looked awesome (with a flashy new engine, the Unreal Engine, having gone through the Quake II Engine). By 2004 yet another switch was made, this time to the physics engine, and the result was something that blew Half-Life 2 out of the water (no small feat, that!). It just kept getting better… But it never released.
You'd think after all this time we wouldn't care, but when in 2010 a playable demo was put in the Penny Arcade Expo, the queue to play the game was over four hours long. To play a demo. At a gaming convention FULL of the latest and greatest.
That's just how big this game is going to be.
Don't believe me? When 3D Realms approached Randy Pitchford (Gearbox's CEO) to help them finish the game and port it to consoles, Pitchford, who had worked on an expansion of Duke Nukem 3D before, agreed to help, because, and I quote, “Duke can't die” and decided that he was going to help “in Duke's time of need”.
This IS gaming history, my friends. Don't let it pass and be the one who, ten years from now, says “I had a chance to get Duke Nukem Forever when it finally released, and I didn't do it”.