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The small town of Hawkins, Indiana has once again found itself at the centre of a supernatural conflict. Vecna has escaped the lab and is growing stronger each day as he slowly takes control of Hawkins. With chaos in the streets, four groups have emerged all with a singular goal: to stop Vecna from reaching the Creel House. While these four groups share a common objective, it must be noted that their individual motivations for stopping Vecna vary greatly from the noble, to the evil. The good people of Hawkins, for whom their hometown has become a circus of chaos and destruction, have formed two groups, the level-headed adults and the cunning and brave kids, to stop Vecna and destroy him once and for all. Both the Soviet Army and the US Army want to capture Vecna and harness his powers into a weapon — a weapon they would surely use against each other. This special edition of RISK allows you to decide the fate of Hawkins. Choose whether to play as the lawful good people of Hawkins, or the chaotic evil US and Soviet armies.
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