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Allen begins developing his own island and army, aiming to do so as efficiently as possible. From having elves create a habitable environment to testing out the easiest possible route through the class promotion dungeon, Allen has a lot on his plate. He ll need the help of his friends to get it all done, and they re eager to lend a hand! The No-life Gamers get to work farming monsters, finding new gear, forming friendly international relations, and helping fund the Allen Army. Developments go smoothly until Allen is summoned to a Five Continent Alliance conference for questioning. Word of the crafty Summoner is spreading, and world leaders are curious about what he s up to. Can Allen successfully negotiate, or will the Alliance become another powerful foe for him to stand against?
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