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This revised edition of Rouse’s innovative book explores game design issues for all platforms and genres, including key topics such as game balancing, play testing, storytelling, design documentation, linearity versus non-linearity, fairness and consistency, focus, and AI. The book includes in-depth interviews about game design with Sid Meier (Civilisation), Ed Logg (Asteroids), and Will Wright (SimCity). Also included is a sample game design document and detailed analysis of several games. A game is broken down into its key components so readers can understand why it is successful from a design perspective.
Author Biography
Richard Rouse III is a computer game designer, programmer, and writer at Surreal Software in Seattle, Washington and has written extensively about game design theory for Game Developer, SIGGRAPH Computer Graphics, Develop, Gamasutra, and Inside Mac Games.
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