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Record your D&D adventures with this campaign journal for new and experienced players alike, featuring helpful tools for creating a character and templates for tracking sessions.
Record your D&D adventures with this campaign journal for new and experienced players alike, featuring helpful tools for creating a character and templates for tracking sessions.
With the updated Player’s Handbook, there’s never been a better time to embark on a new quest. Whether you’re taking your first steps in Faer n or you’re already the Level 20 Tiefling warlock of your dreams, this campaign journal is tailor-made for players of all kinds.
Prompts, indexes, and templates will help track party members, NPCs, factions, creatures, and unforgettable moments. As a timely and relevant resource for players, this journal also includes material that will help players engage with the newly introduced bastions system. Tailor-made for players, this campaign journal will be a record of every critical hit (and miss) as well as a helpful aid for gameplay.
This journal also features bespoke cover art from fan-favorite illustrator Hydro74- On the front cover, a terrifying roper bares its fangs, while D&D’s iconic gelatinous cube is featured on the back cover.
With deluxe features like a back pocket for holding spell cards (not included) and other ephemera, as well as an elastic closure to ensure safe storage of loose sheets, this journal is a lavish keepsake. By the campaign’s end, players can proudly display this journal on their shelf and revisit it to remember time well-spent with friends.
Whether you’re seeking a useful resource for your next campaign, or if you’re just looking for the perfect gift, this journal is a volume that no player can do without.
Author Biography
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
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