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Techs, Mechs, and So Much More! This book is an incredible expansion to using technology in your Pathfinder Roleplaying Game campaign, with a wealth of options for players and GMs alike, starting with the all-new helmsman base class, uniting the power of magic, mind, and machine, plus a dozen incredible archetypes from the circuitbreaker and road warrior to the mecha sentinel and reactor knight. Each one focuses on a different aspect of technological prowess, from piloting personal mecha to commanding rototic minions or high-tech vehicles. Explore even more options like the metaforge and psiborg adept prestige classes or any of five new variant playable races, or build your own mechanical assistants, familiars, and companion battlemechs from a variety of chassis and archetypes, each advancing in power as you gain levels, with over 20 unique enhancements. Akashic casters can construct technomagical veils (with 10 sample veils provided), and every character can benefit from over three dozen fantastic feats of inventive engineering like Artificial Spartan, Cockpit Jacker, and Machine Poltergeist. Psionic characters will find over two dozen new psionic powers like astral nanites, gravitic charge, and coded resurrection, and we also provide guidance for modeling psionics as advanced technology and akasha as cybertech, plus nearly 20 tables to make reference easy! Grab this incredible 82-page Pathfinder Roleplaying Game supplement today and Make Your Game Legendary!
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