Computers & Internet Books:

ZX Spectrum Games Code Club

Twenty fun games to code and learn
Click to share your rating 0 ratings (0.0/5.0 average) Thanks for your vote!

Format:

Hardback
$53.00
Available from supplier

The item is brand new and in-stock with one of our preferred suppliers. The item will ship from a Mighty Ape warehouse within the timeframe shown.

Usually ships in 3-4 weeks
Free Delivery with Primate
Join Now

Free 14 day free trial, cancel anytime.

Buy Now, Pay Later with:

Afterpay is available on orders $100 to $2000 Learn more

6 weekly interest-free payments of $8.83 with Laybuy Learn more

Availability

Delivering to:

Estimated arrival:

  • Around 11-21 June using International Courier

Description

Hardback Edition This book is ideal for ZX Spectrum / ZX Spectrum Next fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas. Each game can be coded in one sitting! No special equipment needed! Works on... Ideal for Retro Computing fans that want to dust off their ZX Spectrum or an emulator and type in some code, 'old school'... In one sitting type in a game, play it and then we will go through it. The book does not go over every single line of code, but rather summarises key components and newer sections for each game. This keeps the process fun and engaging. An interactive learning book intended for all ages and is also useful for Code Clubs and STEM events. So type in a game and have some fun! Includes: ZX Breakout, MiniPong, Astral Invaders, Battleship War, Flappy Bird, Takeaway Ted and many more...

Author Biography:

Gary Plowman is an Indie Game Developer and Web Developer with a passion for retro computing and retrogaming. This book covers coding fun arcade games in BASIC. The book has been used at STEM events and kids coding seminars across UK & Europe. Teachers have also used the book for introducing game coding to kids in the classroom. In the 1980s computer magazines were bought for their Type-In games by eager young teenagers looking to decipher the mysteries of early microcomputers. The Type-in listings were very important as a first step to learning the coding language of a machine and allowed kids and teenagers to pick up the concepts as they typed in a listing for a game or utility. This book tries to recreate that feeling but in a more structured and user-friendly way and provides a breakdown of the key concepts such as game loops, collision detection, game play improvements and suggestions for further enhancing the games. The book has been bought and used by teachers, STEM facilitators, ZX Spectrum fans, Commodore 64 & Amiga owners too! Sinclair BASIC is a fun and simple language but very productive and capable for learning the basics of computer coding.
Release date NZ
November 23rd, 2015
Author
Pages
128
Audience
  • General (US: Trade)
Illustrations
30 illustrations
Dimensions
203x254x10
ISBN-13
9780993474453
Product ID
26551669

Customer reviews

Nobody has reviewed this product yet. You could be the first!

Write a Review

Marketplace listings

There are no Marketplace listings available for this product currently.
Already own it? Create a free listing and pay just 9% commission when it sells!

Sell Yours Here

Help & options

Filed under...