Xbox 360 Games:

Two Worlds II

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Restricted 13

Restricted to persons 13 years and over.

NOTE: Contains violence

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Customer reviews

3.7 out of 5 stars Based on 55 Customer Ratings

5 star
(17)
4 star
(21)
3 star
(6)
2 star
(6)
1 star
(5)
Showing top 3 most helpful reviews.

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"The fun never stops :P"
4 stars"
Purchased on Mighty Ape

I've only played this for about two hrs so far but from what i can see its going to a crap load of fun, you get rescued from some orc's who reteach you the basics of combat (sword play, bow skills and magic) if that aint enough you get taught some smithing skills from a blind orc which is cool, ahh yip thats right you have a refining skill in this so now you can break down your unneeded weapons and use the mats to upgrade your old weapons or new ones.

I haven't done much on the questing side but the little i have (that you have to do to be saved) has been good. You can still strip items from kills you can still pick up herbs and stuff and from what I've seen so far you can go anywhere you want you don't have to follow the main quest line you can run around killing everything before you start LOL gotta love that.

So a good title and I can see that I will be playing it for ages. So if you like RPG's this is a great one to add to the collection.

4 out of 4 people found this review helpful.
"Two Worlds 2 is a classic Rpg"
5 stars"

Now I have attempted to play this game on three separate occasions, the first time I liked the look of it and tried playing for as long as I could, eventually getting bored, being impatient and giving up, the second time I tried playing it I had the exact same result as the first time, then the third time I really tried my hand at it hoping to find some kind of good game at the end of a light, which of course I found, I broke through the introduction barrier and became a powerful character with a bad-ass weapon in hand, now the game continues to amaze me with it's classic RPG elements and also new elements brought to the table, the first and second time playing it I only gave it about an hour or two and that is no where near enough time to be making ones mind up about this game, the real greatness of this game comes at you in your own time. The only real thing I dislike in this game is the horse riding, just plain horrible. But I just Teleport everywhere I wish to go anyway. I recommend this game to anyone with patience and love for all things RPG and storytelling alike. It's still in my top five most played games of the moment.

2 out of 2 people found this review helpful.
"Dismal attempt at an RPG"
2 stars"

Definitely an improvement on the previous Two Worlds but still the same problems occurred when I played this game such as: Only two different gestures when talking which usually means your rolling your shoulders or waving your arms, nothing in comparison to other RPGS such as Fallout or Oblivion graphics, Graphics were an improvement but still left you feeling like this was not a 2010–2011 game more of a 2007–2008 as well as the boring and uninteresting tutorial left me to returning the game unfinished

2 out of 4 people found this review helpful.

Description

A breathtaking journey into Antaloor's past After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trap within Kyra, the descendant of the Orphans. Despite her ancestry, Kyra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth.

There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. The fight for Antaloor continues… Five years have passed since dramatic events brought the whole world to the edge of the abyss. The hero is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.

A perfect mix of flexibility, creativity and state-of-the-art technology "Two Worlds II" is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences.

Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative DEMONSTM magic management, and the PAPAKTM alchemy system guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities.

The cornerstone at the heart of this feature is the newly created 'CRAFT'TM tool. Players can break down items into their basic materials and create new unique items. "Two Worlds II" is also graphically superb. The powerful GRACETM engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.

Features:
  • A flexible combat system with variable attack moves, parrying and special tricks
  • State-of-the-art technology, thanks to a powerful GRACETM engine and special tools
  • Lots of mini-games for breaking up gameplay
  • Intuitive user interface for the DEMONSTM Magic system and the PAPACTM Alchemy system
  • Mercenaries and magically-created beings accompany the player
  • Complex object management with movable and usable items
  • Special CRAFTTM tool enables the individual configuration of armor and weapons
  • Many Boss opponents, including special combat strategies and unique rewards
  • Flexible MoSens system guarantees realistic everyday and combat movements
  • Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
  • Captivating background story with numerous cutscenes
  • Extensive Multiplayer part including building/setup simulation
Release date NZ
February 24th, 2011
Game Platform
  • Xbox 360
Brand
Developer
Publisher
Box Dimensions (mm)
135x191x13
UPC
4250230224134
All-time sales rank
Top 2000
Product ID
3074546

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