RPG & Adventure Xbox 360 Games:

Two Worlds II

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Xbox 360

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3.7 out of 5 stars Based on 54 Customer Ratings

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"The fun never stops :P"
4 stars"
Purchased on Mighty Ape

I've only played this for about two hrs so far but from what i can see its going to a crap load of fun, you get rescued from some orc's who reteach you the basics of combat (sword play, bow skills and magic) if that aint enough you get taught some smithing skills from a blind orc which is cool, ahh yip thats right you have a refining skill in this so now you can break down your unneeded weapons and use the mats to upgrade your old weapons or new ones.

I haven't done much on the questing side but the little i have (that you have to do to be saved) has been good. You can still strip items from kills you can still pick up herbs and stuff and from what I've seen so far you can go anywhere you want you don't have to follow the main quest line you can run around killing everything before you start LOL gotta love that.

So a good title and I can see that I will be playing it for ages. So if you like RPG's this is a great one to add to the collection.

4 out of 4 people found this review helpful.
"Two Worlds 2 is a classic Rpg"
5 stars"

Now I have attempted to play this game on three separate occasions, the first time I liked the look of it and tried playing for as long as I could, eventually getting bored, being impatient and giving up, the second time I tried playing it I had the exact same result as the first time, then the third time I really tried my hand at it hoping to find some kind of good game at the end of a light, which of course I found, I broke through the introduction barrier and became a powerful character with a bad-ass weapon in hand, now the game continues to amaze me with it's classic RPG elements and also new elements brought to the table, the first and second time playing it I only gave it about an hour or two and that is no where near enough time to be making ones mind up about this game, the real greatness of this game comes at you in your own time. The only real thing I dislike in this game is the horse riding, just plain horrible. But I just Teleport everywhere I wish to go anyway. I recommend this game to anyone with patience and love for all things RPG and storytelling alike. It's still in my top five most played games of the moment.

2 out of 2 people found this review helpful.
"Dismal attempt at an RPG"
2 stars"

Definitely an improvement on the previous Two Worlds but still the same problems occurred when I played this game such as: Only two different gestures when talking which usually means your rolling your shoulders or waving your arms, nothing in comparison to other RPGS such as Fallout or Oblivion graphics, Graphics were an improvement but still left you feeling like this was not a 2010–2011 game more of a 2007–2008 as well as the boring and uninteresting tutorial left me to returning the game unfinished

2 out of 3 people found this review helpful.
"Wait until the price drops a bit."
4 stars"

It’s a good game and enjoyed it, in fact I started a new game right away after my first full play through which is very rare for me. But it does have some problems. It’s not overly long for this type of sandbox RPG. I played it solidly for about three weeks, which is good but not great. It is better than the first game but it suffers from the same major problem, and that is that the main quest line isn’t long or involved enough. The story is horribly generic with you facing up against a laughably cliché “dark lord” type baddie. And I’ve never seen such a ridiculous degree of hand holding in an RPG, with quest markers and onscreen prompts telling you to do this, now do that.

In my opinion combat leaves a great deal to be desired. It’s basically all button mashing, but there are combat moves you can use for variety if nothing else. The only move that is essential is Block Breaker because often opponents will simply stand there with their block up and you can’t hurt them otherwise. Another serious fault with the combat is that so few enemies are capable of putting up a fight. The problem is when you hit something it recoils, and it can’t do anything while it’s recoiling. So all you have to do is keep hitting it and it’s simply helpless. This doesn’t work with some critters but it does with most of the humanoid enemies. This to me is a fairly serious flaw and something the devs should have paid more attention to. I also don’t like how you can quaff health potions during combat that raise your health instantly. Oh and the enemy AI is shocking at times. If you shoot an arrow at an enemy from extreme range so he can’t see you he will simply ignore it and go back to doing whatever he was doing. And nearby enemies will often not notice the fact that one of their buddies is under attack.

I found the production values of the game to be quite high. The graphics are a mixed bag. The landscapes and architecture are simply beautiful but some of the NPC models look somewhat subpar by today’s standards. And there is no AA so you get jaggies on everything, but I found I got used to that. I really liked the look and feel of the game. The voice acting is for the most part very good and the game has some truly beautiful music.

The landscapes are huge. I spent ages exploring the first big island you come to but after completing that and moving on to the next region I quickly became bored with exploring. Usually exploration is a BIG part of the fun for me in these kinds of games but after a while I began to realise there just isn’t much to do. Almost all of the quests are acquired in the major towns, and the few dungeons are too similar and quickly become repetitive. It’s a shame that the devs went to all that trouble to create these beautiful environments to explore but didn’t give us anything to actually do except pick plants. I’ll give you an example of what I mean. There are some little islands that you can reach and explore when you buy a boat. I set off eagerly to explore them thinking there’s GOT to be something cool hidden out there. But there was nothing but more of the gorgeous scenery, some hostile natives and other random enemies and more plants to pick. That’s it. No dead adventurer with some cool, unique weapon. No NPC with a quest. No dungeons. Nothing. This is a real shame given the amount of work that was put into the landscapes and a tragically squandered opportunity to add interest and to give the player a sense of satisfaction for taking the time to explore.

There’s very little loot to be had from exploring and dungeon delving. Most of the loot can be had from robbing people’s houses, and it obviously should be the other way around. But that’s one thing I like about the game; people will actually stop you if they see you breaking and entering and call the guards if you barge into their house unannounced.

In my other review I mentioned the auto health regen, and if I could change one thing it would be to turn that off. It turns out that health regen is attached to a skill, so if you don’t raise that skill then by the time you’ve levelled up a bit and your total health has gone up it becomes unnoticeable. What I would change now is the amount of hand holding in quests, which I’ve already mentioned is extreme, and the number of teleporters. It seems the devs were terrified of making the player actually have to walk anywhere so they placed a teleport not only in all the settlements no matter how small, but at regular intervals along the roads, plus there are portable ones that you can place anywhere you like, AND you have an activation stone you can use to teleport to any other teleporter no matter where you are! I find that pretty ludicrous. I actually like travelling around the place, to me it’s a big part of the game so I ignored all but the essential ones. But I wish there was a way to turn them off so I didn’t have to pretend they weren’t there.

So all in all a good game that I can recommend if you really enjoy this kind of thing and don’t expect too much out of it. Or you’re just looking for something to fill the void until Skyrim. Oh and one other pretty major thing you should know is that the largest region on the map is mostly inaccessible in single player. It was a bit of a letdown for me when I reached the end of the game because I assumed there would be at least one more chapter as I’d yet to explore the single largest region in the game. But no, it seems it’s for multi player only. And if you watch the opening movie of the seagull flying over that gorgeous medieval landscape and think “Wow I can’t wait to get there.” Then you’re going to be disappointed. Coz you can’t.

0 out of 1 people found this review helpful.
"Over Hyped"
4 stars"
Purchased on Mighty Ape

I put this game on a pedestal expecting a bigger and better game from the first two worlds. Yes it has beautiful scenery and yes game play is more involved, and yes definitely get your value for money on this game, but the down fall is the small things. Poor voice dubbing and jerky loading at times just let down what should have been a polished piece of game play.

0 out of 2 people found this review helpful.
"My partner loves it "
5 stars"
Purchased on Mighty Ape

He said that it was slow to begin with, he tried playing it a few times, but just couldn't get into it…but once he got past the first hour or two, he was hooked…:( no boyfriend for a couple of days (figure of speech of course) lol......he loved the concept of buying and trading, and also fighting…RPG style I think…but im no game guru lol......anyway, I give it a 5 out of 5 based on the happiness I saw in my partners face :) so thanks guys for a great buy :)

Description

A breathtaking journey into Antaloor's past After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trap within Kyra, the descendant of the Orphans. Despite her ancestry, Kyra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth.

There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. The fight for Antaloor continues… Five years have passed since dramatic events brought the whole world to the edge of the abyss. The hero is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.

A perfect mix of flexibility, creativity and state-of-the-art technology "Two Worlds II" is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences.

Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative DEMONSTM magic management, and the PAPAKTM alchemy system guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities.

The cornerstone at the heart of this feature is the newly created 'CRAFT'TM tool. Players can break down items into their basic materials and create new unique items. "Two Worlds II" is also graphically superb. The powerful GRACETM engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.

Features:
  • A flexible combat system with variable attack moves, parrying and special tricks
  • State-of-the-art technology, thanks to a powerful GRACETM engine and special tools
  • Lots of mini-games for breaking up gameplay
  • Intuitive user interface for the DEMONSTM Magic system and the PAPACTM Alchemy system
  • Mercenaries and magically-created beings accompany the player
  • Complex object management with movable and usable items
  • Special CRAFTTM tool enables the individual configuration of armor and weapons
  • Many Boss opponents, including special combat strategies and unique rewards
  • Flexible MoSens system guarantees realistic everyday and combat movements
  • Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
  • Captivating background story with numerous cutscenes
  • Extensive Multiplayer part including building/setup simulation
Release date NZ
February 24th, 2011
Brand
Developer
Publisher
Box Dimensions (mm)
135x191x13
UPC
4250230224134
All-time sales rank
Top 2000
Product ID
3074546

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