This game isn’t as good as I’d hoped. If you're familiar with the series then you know there are a series of missions through different time periods. What is most annoying about Future Perfect is that missions are continually broken by cut scenes, and subdivided into segments. If this had been done in TS2, then in Siberia, for example, the mission would only last until you penetrated the generator room. Then there’d be an annoying cut scene, and the powerstart would count as a new mission. OK, this can be good if it takes a while to do each mission; you can quit, then return and do just the last half of the mission. But it takes some fun away. Also, because they’ve broken the missions up into sections, they have disguised that fact that there aren’t as many time periods to play in. I haven’t finished the game yet – I still have four missions to go (I think that only covers two more time periods), but none of the ones so far are set in “real” environments – I loved Chicago in TS2 because you could shoot innocent bystanders when tired of the storyline – so far, nowhere to do that in F.P. The haunted house is a blast but ultimately annoying, as only the first part of the mission utilises it, then you end up down in the “secret labs” beneath it – and secret labs aren’t very exciting to explore; their textures and environments are strictly run-of-the-mill. While the challenges are super-fun and addictive (up till 3am on a work night shooting bottles in Harry Tipper’s lurid disco love shack) they’re far too easy – Platinums are a doddle to achieve, so I suspect the long term playability is limited. Rent before you buy!