After the enigmatic deaths of an American scientific expedition in the uncharted and frozen wastelands of the Antarctic, a military rescue team is sent to investigate their deaths. Within these inhospitable surroundings the team encounters a strange shape-shifting alien life-form that assumes the appearance of people that it kills. Taking place shortly after the events seen in the 1982 film - The Thing takes us back to the Antarctic base and familiar locals from the film for a terrifying, new chapter of isolation and paranoia.
The game brings fear and suspense to unimaginable levels, with a compelling plot and unique gameplay elements based upon action, evasion, trust and fear. Forget everything you ever learned about obliterating alien species simply with a barrage of violent ammunition - this monster is difficult to see, hard to kill, and seemingly impossible to evade.
And when you actually see it, it is often too late?
Advanced trust/fear interface adds a new dimension to the genre - How you influence non-player characters (NPCs) psychological state determines whether or not these characters will cooperate with you.
Amazing lighting, weather and particle effects complemented by subtle sound cues and scripted events to create a new level of suspense and terror.
Puzzle Solving can be accomplished by a multitude of scenarios - there is never one right way to accomplish an objective.
Varied pace of gameplay throughout the game, blending action, puzzles, horror and human interaction.