The Turtles have made it through the prison... they’ve made it through the gladiatorial games... and now with Professor Honeycutt (the Fugitoid) safely in tow and the Prime Leader as a very important hostage, the TMNT are faced with their biggest challenge yet: getting home! To make matters worse, here come the D’Hoonibians hot on our heroes’ trail. So, caught in the middle of a shellacious space battle between the Triceratons and D’Hoonnibians, our Turtle teens must protect the Fugitoid long enough for him to make the Teleportal. Only one problem - he’s never really tested it before!
Secret Origins Part One
Back from their adventures in space, the Turtles find themselves in the headquarters of the same aliens who teleported them across the universe! The discovery of an old friend and new allies leads to a trip back through time and a major revelation about their origin! Can things get any weirder? Knowing the Turtles, the answer is... definitely!
Secret Origins Part Two
The TMNT and Splinter have taken a little trip down the Utroms’ memory lane via a high-tech virtual reality device experiencing first hand the Utroms’ crash landing on Earth and their life in feudal Japan. The only problem is the reality is no longer virtual thanks to Baxter Stockman... or what’s left of him. Our heroes find that this computer generated dream world is much more like a horrific nightmare... with very little chance that they’ll make it out alive!
Secret Origins Part Three
The Turtles and Splinter escape the Utroms' high-tech virtual reality device, only to find the Shredder and all his forces waiting for them. All shell breaks loose in yet another showdown between our heroes and the Shredder. But will the Turtles and Splinter escape before the entire TCRI building goes kablooey?
- Region 4
- Standard Edition
- 1.33 : 1
- Dolby Digital Surround 2.0
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