SVG is the open source standard of the future for delivering vector graphics over the Web. It is the up-and-coming XML-based standard for delivering vector graphics over the Web. This comprehensive book demystifies SVG for non-programmers and shows readers how to use graphics software such as Illustrator or GoLive to create SVG images with no hand coding required.
Table of Contents
Preface.Acknowledgments.Part I: SVG Overview.Chapter 1: What Is SVG?Chapter 2: Creating Your First SVG Image.Part II: SVG in Illustrator.Chapter 3: Drawing and Editing SVG.Chapter 4: Compositing and Styling for SVG.Chapter 5: Working with SVG Filters.Chapter 6: Creating Dynamic SVG Content.Chapter 7: Saving SVG Graphics.Part III: SVG in GoLive.Chapter 8: Adding SVG to a Web Page.Chapter 9: Editing SVG Code.Chapter 10: Dynamic SVG.Part IV: SVG in Action.Chapter 11: Graphs and Charts.Chapter 12: Maps.Chapter 13: Scientific Illustrations.Chapter 14: Mobile Devices.Chapter 15: Web Interfaces.Appendix A: Filter Primitives, Attributes, and Properties.Appendix B: SVG Tools and Resources.Glossary of Terms.Index.
Jason Cranford Teague is a senior information architect who has developed Web sites for such companies as WebMD, CNN, Coca-Cola, Virgin Records, BellSouth, and Kodak. He is the author of several books and numerous articles on technology and Web design. Marc Campbell is a graphic artist and multimedia editor with expertise in both Web and print graphic design. He has written several popular guides to graphics software and computer illustration.