Star Wars: Knights of the Old Republic II: The Sith Lords

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Star Wars: Knights of the Old Republic II: The Sith Lords



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4.3 out of 5 stars Based on 23 Customer Ratings

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"new 2 xbox xmas 2005"
4 stars"

I've never played a game on a console of any type ever. I'm an old fan of rpgs though, this xmas I was given an xbox. Along with kotor2 and a day later kotor. All I have to say is once I picked up the controller and began to play I couldn't stop. In the last week and a bit I have finished kotor2 and then kotor and just today, while I write this, I just ended round two with kotor2. I guess I have a knack for rpgs. I don't know what people want for there money these days but kotor2 is a great piece of interactive entertainment. I two felt it was a little rushed but if you're a fan of kotor wanting more it is certainly better than nothing to go on with… get it! for a few dollars (barely a few drinks out these days) you get to own a piece of history… I say, c'mon kotor3! ;)

"Wasted Potential"
3 stars"
Purchased on Mighty Ape

Well, it's not much chop compared to the original. The few new game enhancements (like gaining influence over your party members, new force powers, weapon upgrades etc.) don't really make up for what made the old KOTR so great: story.

Where the origional had a plot-line that was involving and full of surprises, the new version is predictable and, to be quite honest, rather dull. Worst of all, the plot sprints through the final stages, leaving you (well, me at any rate) feeling somewhat dissapointed at the anti-climatic ending.

It certainly ends with a hiss ..... but still waiting for the roar.

Game play is still pretty much the same as the original (quite a bit easier actually). Graphics and sound still at the high level as the first (you'll recognise the same models no less), although I found it crashed my xbox a few times, and had a propensity for dropping frames quite often and for no real obvious reason.

In summary: I feel a little gipped. Y'now, it was a good time, the feel of the films is captured nicely, great little movies and atmosphere, but at the end of the day the game feels like it was rushed. Like they ran out of ideas at the end, or just wanted to get the thing into development as quickly as possible, and what suffered was the story, perhaps the most important element in any RPG.


Five years after the events from the award winning Knights of the Old Republic, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic’s only hope is a Jedi Knight struggling to reconnect with the Force and is faced with the galaxies most dire decision: To follow the light or succumb to the dark side... Features:
  • The Sith Lords is the next chapter to Knights of the Old Republic; winner of more than 35 “Game of The Year Awards” featuring an all-new and perilous storyline set approximately 4,000 years before Star Wars Episode I.
  • All-new Force powers, weapons, locations, characters and classes add to the richness of this next epic installment.
  • Choose from three different classes of Jedi to start the game with access to specific Jedi abilities.
  • Choose the light or the dark side of the Force based on your characters actions as you progress through the story. The choices you make not only affect your character, but also those in your party, and those who may join you in your quest.
  • Cameo appearances from memorable characters of the first game enhance the continuity and story flow through this unique time period.
  • Additional content will be available for The Sith Lords via Xbox Live.
  • Developed by Obsidian Entertainment, the development house founded by members of the Fallout, Icewind Dale, Baldur's Gate, Dark Alliance, and Planescape: Torment teams
  • Release date NZ
    February 17th, 2005
    Product ID

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